IN3D / Pokemon

Recreation of pokemon, in C#.
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Finished experience level math #14

Closed IN3D closed 10 years ago

IN3D commented 10 years ago

I tried to make a compromise between the gen I and II method of computing the exp for the next level on evolution, and a pure lookup table with no math. What I have done is have the algorithms populate lookup tables at runtime. This allows us to change the algorithms if we want, without having to go through and change literally all 100 entries in a lookup table.