I have an F# library that handles some of the game math, and I anticipate I will continue to use it as the project grows.
There is also a C++ library that handles creating true-er random numbers which might make some sense for us in this project. However I'm not 100% sold on C++ as it doesn't build to any target like VB or C# will, so it introduces some complexity that I'm not sure I want to bring in.
For now, it's the F# library for sure, the C++ lib is a possibility though. I may just rebuild it in another language...
I have an F# library that handles some of the game math, and I anticipate I will continue to use it as the project grows.
There is also a C++ library that handles creating true-er random numbers which might make some sense for us in this project. However I'm not 100% sold on C++ as it doesn't build to any target like VB or C# will, so it introduces some complexity that I'm not sure I want to bring in.
For now, it's the F# library for sure, the C++ lib is a possibility though. I may just rebuild it in another language...