IN3D / Pokemon

Recreation of pokemon, in C#.
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Hardcode types into the game #47

Open IN3D opened 9 years ago

IN3D commented 9 years ago

This will include 2 steps:

  1. Pulling the existing Type.cs file out of the archive from before the reboot. Once it is re-associated with the project, it will need a new integer property called "Index", this will be used to pull the correct index from the modifiers list when having a battle.
  2. Writing each of the types into the games global data. This way it is accessible wherever it is needed, usually in the construction of pokemon or moves.
IN3D commented 9 years ago

This issue was out of scope for the Initial Setup code sprint, which dealt with getting log in details set.