IN3D / Pokemon

Recreation of pokemon, in C#.
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Permanent Mega-Evolutions? #7

Closed IN3D closed 10 years ago

IN3D commented 10 years ago

This was an idea I've been tossing around in my head. Could we make Mega-Evolutions permanent? Obviously, this would be somewhat unbalanced. But you don't want to make it horribly so. So I've been trying to think of how it would happen. I was thinking something like how you can take the DNA Splicer to the lab in B2/W2. In this case, there could be some kind of lab that bonds the pokemon to the megastone.

Off the top of my head, these are some of the balances I was thinking of:

What do you guys think of the idea?

BradMackey commented 10 years ago

I like this idea, it would also give items that people see as useless a purpose. Such as there isn't really any reason to collect the nuggets except for money which you can obtain in other ways.

IN3D commented 10 years ago

Closed. We seem to be in agreement this is a good idea to implement, so when the time comes to start working on it. This will be a part of the game.