IN3D / Pokemon

Recreation of pokemon, in C#.
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Change data structure #9

Closed IN3D closed 10 years ago

IN3D commented 10 years ago

The data structure after my first pull was not what it should have been in retrospect. The master list of pokemon was in the program's main function, where it would be incredibly hard to access. Naturally this data will need to be accessed across the program. So it should be put into an easily accessible spot. my idea is to create a model class (like 'model' in MVC) and have all of the important game data stored there.