One minor UX tweak would be that when you succeed in a level to show a “next level” pop up (something more obvious and with a bit more juice than just the green button) and prevent further inputs, otherwise its easy to think you haven’t finished yet.
-Someone in the jam comments
Right now, the button is pretty much the only cue, since the music is so loud it drowns out the sound cue. I'd suggest adding a stronger visual cue, such as making all objects flash green when the level is completed.
Right now, the button is pretty much the only cue, since the music is so loud it drowns out the sound cue. I'd suggest adding a stronger visual cue, such as making all objects flash green when the level is completed.