@Ragzouken pointed out that the rust server always sets the mass weighting to true (regardless of what the VR client sets it to be). In Subtle Game, the mass weighting was set to false, which was an issue when testing out the nanover-omm-server, because the interaction force was really low.
@Ragzouken pointed out that the rust server always sets the mass weighting to true (regardless of what the VR client sets it to be). In Subtle Game, the mass weighting was set to false, which was an issue when testing out the
nanover-omm-server
, because the interaction force was really low.