Open IRicTheCoder opened 4 years ago
Initially Suggested by: TheFireDragon#9993 (317279640354029569) Suggested on: SR Discord Original Suggestion: https://imgur.com/z2wHzRy
This will be one of the upgrades for the Ranch, the mod adds the ability for you to buy upgrades for the Ranch as you do for the Vacpack.
The gadget scrapper will be an upgrade that you buy and gets added to the Science Lab. It will allow you to scrap the gadgets you no longer use.
You will get the resources back either directly into the Refinery, in a crate or spawned like a Drill does.
Initially Suggested by: squishy#2553 (217444443731656704) Suggested on: SR Discord Original Suggestion: https://imgur.com/zjFdhlF
There will be an upgrade for the Ash Trough that will allow the player to add a Barrier similar to the one from the Corrals to the Ash Trough (Incinerator), this way fire slimes will stay inside without a chance to fall out.
Initially Suggested by: Loh Boi#0818 (301772753470750720) Suggested on: SR Discord Original Suggestion: https://imgur.com/Gxq9jAK
An upgrade for the Ranch will exist to create barriers that prevent free ranges slimes from leaving the areas or falling into the sea. After buying the upgrade some barriers will be added to the ranch and will prevent slimes from exiting unless thrown by the player.
Initially Suggested by: TheFireDragon#9993 (317279640354029569) Suggested on: SR Discord Original Suggestion: https://imgur.com/Eix5uDH
This feature is already planned for the game if is wasn't added yet. But what I take from this one is for the SlimeDex, as the Dex will have a deeper preview of the ornaments and also work as a "Collection" where you can see the ones you already have and the ones you need to find.
Initially Suggested by: purplecharmanderz#6693 (207766780448473088) Suggested on: SR Discord Original Suggestion: https://imgur.com/65wnXnt
More functions to toys will be added similar to the Rubber Duck and Mud Ball. Related to the charcoal brick, the current idea will not be implemented right now, this is because the charcoal brick will play an important role in the coexistance of the Fire Slime and it's Mutation that will come in chapter 3, inside the Ash Trough.
But the idea for the Capacity getting increase is also nice, so an Upgrade for a Cap Increase will be added to the Ash Trough.
Initially Suggested by: "veesus mikel heir" DanieI#9746 (283914317567492096) Suggested on: SR Discord Original Suggestion: https://imgur.com/d2ioRSr
This feature will work mostly with Mattie, as a reward from one of her quests the player will receive a blueprint for a Gadget that can prevent tarrs from being created in the zones the gadget exists in.
The gadget might require something to stay active but nothing is planned so far.
Initially Suggested by: BackLog#3770 (226849680632315926) Suggested on: SR Discord Original Suggestion: https://imgur.com/hrYnA73
A Ranch upgrade that will add a toybox just as described to the Ranch. This upgrade will also add a new Chip to the Vacpack that allows you to actually vac toys instead of just carry them around like largos.
But just like when vaccing largos they will occupy more space, so a toy will not occupy the same as a single slime or a single buzz wax for example.
Initially Suggested by: Mazel Tov Cocktail#9054 (293964820557070336) Suggested on: SR Discord Original Suggestion: https://imgur.com/xYWUmbm
I think the Tiki Torch that we see around is a nice thing to have to place, so that decor will be added. This also made me think that we could have a system to cycle through possible variations of a single decoration, for those that make sense.
So a system for changing between possible variations will also be implemented along side this decor and new ones.
Initially Suggested by: BackLog#3770 (226849680632315926) Suggested on: SR Discord Original Suggestion: https://imgur.com/s1SDGVT
Drone Chips, Viktor will develop drone chips to give you new functionalities and control over the drones, you will be able to open a menu for the drone and upgrade it.
Initially Suggested by: Gillyghost#2908 (307271368724971520) Suggested on: SR Discord Original Suggestion: https://imgur.com/1qmSF6S
Big Plots that will occupy a 2x2 instead of a 1x1 space are already planned and will be introduced into the mod in Chapter 2. There will also be a Big Corral that will allow for upgrades that add a sort of habitat inside, this is also related to the Temperature and Environment values of the slimes.
Initially Suggested by: Rabrustic#6992 (384407340188958732) Suggested on: SR Discord Original Suggestion: https://imgur.com/pUqT7nE
A mixer gadget will be added, the mixer gadget is similar to the Infuser, and will allow for some mixing to happen, it is mostly a gadget version of the plot that is the Infuser, and can mix certain resources to make others, as well as, mix plorts. However it can't mix slimes or be used for more specific things, that needs the Infuser.
Initially Suggested by: Mazel Tov Cocktail#9054 (293964820557070336) Suggested on: SR Discord Original Suggestion: https://imgur.com/CQV5J4z
New snares will be added, those snares will allow you to catch any kind of gordo available, Lucky Gordos being one of them. Some gordos require super foods while others require favorites or just normal foods. You will be able to release the gordo so it can walk around your ranch if you have the Uber Snare, or just have an holographic version if you have the Holo Snare.
Initially Suggested by: CabbageCrow#0250 (425074078223958018) Suggested on: SR Discord Original Suggestion: https://imgur.com/iqRshOL
This will be part of my Modding Framework for Slime Rancher called Guu. It will not just bring powerful tools to mod SR but it will also bring a complete API for the game.
Initially Suggested by: Mazel Tov Cocktail#9054 (293964820557070336) Suggested on: SR Discord Original Suggestion: https://imgur.com/ZjBcAOp
The notes found on the map, both the ones added by the mod, as well as, the ones from Hobson will now change color after you have read them. They will also be added to the Journal Entries in the SlimeDex, and yeah, there will be a place to re-read all of Hobsons notes too.
Initially Suggested by: TheFireDragon#9993(317279640354029569) Suggested on: SR Discord Original Suggestion: https://imgur.com/jeNAOid
SlimeDex will have just that for every single note you find in the world. You can just go to SlimeDex > Journals > Hobson Notes
Initially Suggested by: Pugglezz#0001 (354228479920701440) Suggested on: SR Discord Original Suggestion: https://imgur.com/fdG45S7
New slimes will be added that can be used as Pets instead of Ranchable, some will even have special functions when walking around with the player.
Initially Suggested by: z0mbiesrock#2965(247869416870510594) Suggested on: SR Discord Original Suggestion: https://imgur.com/YjbhECw
There will be new enemies added to the game in Chapter 3, might be one added in Chapter 2 but that is still a 50/50 chance. The new enemies will be able to influence slimes and have different abilities/functions, most will not be slimes, will be a new type of entity.
Initially Suggested by: BackLog#3770 (226849680632315926) Suggested on: SR Discord Original Suggestion: https://imgur.com/OBHP4FE
A lot of new Fashion Pods are planned, the idea is to add more divercity and even variants of current ones.
Initially Suggested by: Mazel Tov Cocktail#9054 (293964820557070336) Suggested on: SR Discord Original Suggestion: https://imgur.com/Go0FkPe
Ogden's Wonderland will have a few holiday zones, with special slimes and events. During the holiday the slimes from those zones will slip out and can be found around the Range, also there will be special appearances for things like similar to the Party Gordo during those holidays.
The holidays also bring special missions to the Wonderland, those can be an easier way to get some items.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/iWSVKM8
Ogden's Garden will be a new plot that you get by the end of Chapter 1, it is one of the rewards for finishing the Chapter. This plot will allow you to have better results with foods that have more than one thing growing. Odd Onions will be more common, and if you buy a specialization they will be the only thing being produces. Specializations will not remove the extra foods from all crops but will for the more common ones like the Odd Onion.
Initially Suggested by: TheMosaicDragon (TheFireDragon) Suggested on: SR Discord Original Suggestion: https://imgur.com/uFUc7hg
The mod brings a lot of new slimes into the game, some are rare like this, like the Osmium Slime and the Meteor Slime. And some old ones like the Gold and Lucky slimes will have their way of getting ranched.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/myZtXK9
I will be adding a secret style for Tarr and all the slimes in my mod. All the custom secret styles will still need the DLC to obtain.
This being said, there will be more Style Packs for slimes.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/hLEzaed
I will be adding something called the Cracker X, this is a new cracker for treasure pods. But they will require Parkour to get!
Also I will be adding NPC specific pods that will be nice to collect and will give you interesting rewards.
Initially Suggested by: pokey plush Suggested on: SR Discord Original Suggestion: https://imgur.com/NRcybzi
One of the features you will get later in the mod is a space in one of the Expansions where you can find BOb's Hen Casino! You can use money and hens there.
Also you will have employees to gather things for you, they are like other "ranchers" you contract, so you can run your own "business". These employees aren't visible and only appear in a menu, maybe a marker on the map to know where they are working in, but thats about it. They will collect materials and things for the player.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/U8Zx4Xz
I will add something similar to the Party Gordo called the Rave Gordo, he is a Party Gordo but a bit crazier. You can get a Material by popping it that will allow you to craft his fashion pod, which will be similar to the Party one.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/zIW2B0M
Not gonna go into much details, but most of the things in the suggestion above are going to happen in the way I see them getting added. There will be more upgrades to those things, that is a guarantee.
Initially Suggested by: TheMosaicDragon (TheFireDragon) Suggested on: SR Discord Original Suggestion: https://imgur.com/dRWNNMZ
Cooking will be possible, not to feed slimes per say, but to feed ranchers, so there will be cooking options and quests in one of the new expansions the Rancher's Island. That island will have a lot of new things, the new cooking mechanic will be one. Some of the foods can be used with slimes for certain effects, or with the Ranchers for specific rewards that can't be otherwise obtained.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/lwInczz
The mod will allow for multiple fashions to be added based on the slot. You will need to get the fashion pods for each specific slot you want to change. The original fashion pods that would fit this will be overridden to account for the new slot system.
More slots besides the ones on the base game's code will be added. To remove fashion pods you either use a Remove All (the current remove pod gadget) or a Remove for a specific slot.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/BVqgXGB
In chapter 2. by the end of it, you will receive a new Coop that will allow you to have better results from farming Hens, and this will also add new possibilities for farming other animals later in the game.
Initially Suggested by: TheMosaicDragon (TheFireDragon) Suggested on: SR Discord Original Suggestion: https://imgur.com/CSTNxSA
You will be able to use the "Purchase Expansion" button to now customize your Expansions, with themes and other configurations. You could add more grass to the Overgrowth, for example (This is just an example might not be something like that in the mod).
Initially Suggested by: purplecharmanderz Suggested on: SR Discord Original Suggestion: https://imgur.com/PP2LlLk (Part 1: https://imgur.com/VqbkWto)
There will be a QoL/Fix feature that will fix most of the Catch-Up and Time Incoherences in the game.
Initially Suggested by: Gravity cat the stundete Suggested on: SR Discord Original Suggestion: https://imgur.com/t9QKiyf
There will be a gadget that allows you to provide echos and will, after being configured, shoot fireworks, doing so will not consume the echos but will consume it's fire plort fuel. The fireworks being shot will not stay, they will last for some moments.
Initially Suggested by: Unknown Suggested on: SR Discord Original Suggestion: https://imgur.com/2BrLNWq
When configurating the drone, we can open a menu to select the skin we want the drone to use.
Initially Suggested by: BackLog Suggested on: SR Discord Original Suggestion: https://imgur.com/4UK6mii
Thanks to Draco, I will be adding a teleport pad that allows you to defined multiple destinations or predefine one to take you directly, so it is the same pad but multiple transportations.
Initially Suggested by: Icypigeon Suggested on: SR Discord Original Suggestion: https://imgur.com/0JlfDZm
A water reprository will be added to Viktor's Lab where you can store water like you can the items. This will be a sort of QoL feature.
There will also be a Silo Upgrade that will allow you to store water, and another for energy, in the Silo. But by using these upgrades you lose the chance to store other things.
Initially Suggested by: Ganz Suggested on: SR Discord Original Suggestion: https://imgur.com/oGXVrfi
The Improved Vacpack you can get with an upgrade will natively implement what the suggestion talks about, this will help with accessibility. Might actually make this a QoL feature instead of bound to the Improved Vacpack.
Initially Suggested by: DracoClaw Suggested on: SR Discord Original Suggestion: https://imgur.com/YkhmsOS
The AR Glasses are an upgrade that will improve the HUD of the game, making it possible to see the cycles and some other information on Pumps, Drills and the like. It will also add many other features to the HUD. (Look at the other suggestions below to have an idea)
Initially Suggested by: Icypigeon Suggested on: SR Discord Original Suggestion: https://imgur.com/l7mPd3L
An upgrade for the pulse that will be both calming and safe to use as it pushes slimes back. By using water, and consuming water, it will calm the slimes or damage tarrs.
Initially Suggested by: TheFireDragon Suggested on: SR Discord Original Suggestion: https://imgur.com/ztPR3Ba
A set of new options will be added into the game that will allow for people to tweak the gameplay better, disabling the music that plays when Tarrs appear will be one of those things.
Initially Suggested by: purplecharmanderz Suggested on: SR Discord Original Suggestion: https://imgur.com/m651PdF
There will be implemented in Chapter 2 a sort of silo that will allow the player to put all slimes in the game into statis, this will allow you to store all the slimes in the game even if you are not farming them at the moment. It can keep any type of slime you can vac, that will include Largos and Roaming Gordos. This will be upgraded to integrate with a more advanced storage system implemented by the mod.
Initially Suggested by: TheFireDragon Suggested on: SR Discord Original Suggestion: https://imgur.com/m2SXwz8
The mini silo from the suggestion isn't really required because of other things that are planned, but the other gadgets as well as more mini versions of other things will be implemented in one way or another.
Initially Suggested by: Icypigeon Suggested on: SR Discord Original Suggestion: https://imgur.com/TkUSp3X
Functions will be added to the chicken cloner, one of which will be a chance to, will cloning, get a mutation of the hen thrown at it, this is the only way to get certain mutations to start farming them.
Initially Suggested by: TheFireDragon Suggested on: SR Discord Original Suggestion: https://imgur.com/wXBi8hI
The save game system is not something easy to work with, so making the ability to rename and change icons to saves might not be possible, however, if it is possible, it will be implemented.
Initially Suggested by: Icypigeon Suggested on: SR Discord Original Suggestion: https://imgur.com/FgKq580
An option added to the pause menu that will allow you to switch between Casual and Adventure without an issue.
Initially Suggested by: AnimaFreak0714 Suggested on: SR Discord Original Suggestion: https://imgur.com/WAKldBH
Not exactly what is suggested but the mod will implement fossils that you can recreate, these ancient slimes gave origin to the current slimes in the world, so you will have to trace the "lineage" of those slimes to find the best match to "turn" into the fossil, making the fossil come to life.
Initially Suggested by: Gravity cat (Inspired by Unknown) Suggested on: SR Discord Original Suggestion: https://imgur.com/FXHTVk9
The advanced map will show new and old regions that aren't present in the current map, it will display things a bit different and will allow you to tweak what is shown in the map. You will also be able to add waypoints (like in the suggestion) that will allow you to identify places you want to go back to.
Initially Suggested by: Sparkle Poyo Suggested on: SR Discord Original Suggestion: https://imgur.com/MwPbWWt
An event for the April Fools will exist to trick players, and an April Fool mini-game area will be added to the Wonderland.
Initially Suggested by: al3playals Suggested on: SR Discord Original Suggestion: https://imgur.com/MOynb8U
You will be able to fish but not for the things referred, you just need to vac near water after unlocking the fishing upgrade for the vac
Initially Suggested by: TheFireDragon Suggested on: SR Discord Original Suggestion: https://imgur.com/Wk9wAOt
The mod will have a new type of storage system that will link everything with a mainframe, that mainframe will be able to hold all items in game. The amount that can be stored is around 2 billions (coding limitation), however, no specific data is saves, fashion pods and other things that are or can be persistent will not be saved, so the object being taken off will be the default version of that object.
Initially Suggested by: TheFireDragon Suggested on: SR Discord Original Suggestion: https://imgur.com/VoTtuyb
There will be new chroma packs added, and there will be a special chroma pack that lets you design it yourself. This special pack will need to be unlocked through a ranch upgrade.
Feature Suggestion
This post will contain a list of suggestions I got from the community (either for the mod itself or the original game) and decided to add to the mod. A source and user will be provided so people know who suggested it and where did they do it.
Each comment will contain a single suggestion as it makes it easier.
ATTENTION
The suggestion will be presented as it was and I will add how I see it implemented. This does not mean it will actually be added to the mod exactly as described, it just means that I have an idea how to add it and have intentions to do so.
ALL SUGGESTIONS HAVE THE ORIGINAL PICTURE, SOME OF MY COMMENTS ON THE PICTURE WERE WHAT I WAS THINKING AT THE TIME, MAY NOT REFLECT WHAT I DECIDED TO DO