Closed tr1xy closed 2 years ago
OnPlayerStatsAndWeaponsUpdate
gets called in ID_STATS_UPDATE
and ID_WEAPONS_UPDATE
packets (at least on my setup), so I don't think it's a issue/bug at all.
About the performance, it gets better performance for checking ID_WEAPONS_UPDATE
only.
Yep, you're right but I think that ID_WEAPONS_UPDATE gets suppressed as ID_STATS_UPDATE is called for each stats update (which includes Drunk level changes which is equal to FPS change)
What do you mean by "suppressed"? Both packets gets processed to update their own data.
Of course that OnPlayerStatsAndWeaponsUpdate
gets more calls from ID_STATS_UPDATE
that from ID_WEAPONS_UPDATE
, but it gets called in both anyway.
Again, the only reason to merge this is to get "better performance" on ID_WEAPONS_UPDATE
checks. (It's ok from my point of view).
What do you mean by "suppressed"? Both packets gets processed to update their own data.
Of course that
OnPlayerStatsAndWeaponsUpdate
gets more calls fromID_STATS_UPDATE
that fromID_WEAPONS_UPDATE
, but it gets called in both anyway.Again, the only reason to merge this is to get "better performance" on
ID_WEAPONS_UPDATE
checks. (It's ok from my point of view).
Yeah, I forgot that WEAPON packet is called for each weapon shot, mb
I think you should add all the other parameters, not only playerid
in both cases. Take a look at these articles:
https://github.com/katursis/Pawn.RakNet/wiki/WeaponsUpdate
https://github.com/katursis/Pawn.RakNet/wiki/StatsUpdate
These events have a lot more useful data which can be passed to our callbacks.
Hello everyone! I had to split OnPlayerStatsAndWeaponsUpdate into OnPlayerStatsUpdate and OnPlayerWeaponsUpdate update because one simple reason:
OnPlayerStatsAndWeaponsUpdate was called only for
CSAMPFunctions::Packet_StatsUpdate(p);
because that packet is sent by the client twice in a second (therefore Weapons and Stats shouldn't be one because of the Packet_StatsUpdate call frequency)Please merge as this affects the server performance too 👍 @IllidanS4