On retina HDPI screen the pixel density is twice the resolution, leading to issues with openGL functions that takes pixels dimensions as arguments (refs: this discussion or this official doc of apple).
In Medit, it creates multiple issues :
Mesh is displayed using a quarter of the window size. Rescaling the window allows to solve the issue (temporary).
Clicking in a given area of the window picks entities in a different region (wrong x,y coordinates).
Using windows linking (Alt-c / Alt-l) and zooming unzooming creates different sizes between mesh dislaying.
I will try to propose an admissible fix for this (but I am not expert in graphical stuff).
Best Regards,
Hi the ISCD team,
On retina HDPI screen the pixel density is twice the resolution, leading to issues with openGL functions that takes pixels dimensions as arguments (refs: this discussion or this official doc of apple).
In Medit, it creates multiple issues :
I will try to propose an admissible fix for this (but I am not expert in graphical stuff). Best Regards,
Algiane