Because we cannot (easily) make a deep copy of a handle object, when we change the recipe for the depth map we end up changing the original reference to the object as well. This causes a lot of issues if you don't reread the scene after every render.
I need to figure out how to make a deep copy to avoid this issue.
Because we cannot (easily) make a deep copy of a handle object, when we change the recipe for the depth map we end up changing the original reference to the object as well. This causes a lot of issues if you don't reread the scene after every render.
I need to figure out how to make a deep copy to avoid this issue.