Open ISNIT0 opened 5 years ago
There may be two parts to this - a 'backend' thing (leaderboards,user data,etc) and a front-end to make creating nice VR experiences easier, so people actually want to use it and publish:
So in the front-end I could imagine:
https://url?webvr
and have WebVR automatically initialise rather than needing another clickThere's a bit of an issue over what you build this all with - WebGL is the lowest common denominator, but I guess THREE.js would work with THREE.js and AFrame (just not Unity) and would definitely be easiest, so it might be best to work with that.
Sounds like a lot of work but should be quite quick and if I added one or two games then it's something I'd end up building out anyway, so I might as well publish it.
Something we really want to keep in mind IMO is multiplayer. While it's likely too much to do anything at first, we want to make sure we don't implement anything in a way that would make it harder to add later.
Absolutely agree :) We can also just copy the FBIG (Facebook Instant Games) api :) https://developers.facebook.com/docs/games/instant-games
We can also just copy the FBIG (Facebook Instant Games) api
That sounds like an awesome idea :)
Basically this? https://developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.3
We'd just have a new namespace.
Another front-end addition:
Another back-end:
Nice point. That's one of the big things FBIG have - asset hosting and loading screens :)
TODO: split into multiple issues: