Add to the existing function of kill so that we can destroy targets to a preset damage reading (example for agro control: damsel in distress)
....action name="Kill">
...parameter name="IgnoreAttackers" value="true" />
...parameter name="BreakOnAttackers" value="true" />
...parameter name="NotClosest" value="true" />
...parameter name="NumberToIgnore" value="50" />
...parameter name="AttackUntilBelowShield" value="50" /> **
...parameter name="AttackUntilBelowArmor" value="50" /> **
...parameter name="Target" value="Dim" />
.../action>
Add to the existing function of kill so that we can destroy targets to a preset damage reading (example for agro control: damsel in distress) ....action name="Kill"> ...parameter name="IgnoreAttackers" value="true" /> ...parameter name="BreakOnAttackers" value="true" /> ...parameter name="NotClosest" value="true" /> ...parameter name="NumberToIgnore" value="50" /> ...parameter name="AttackUntilBelowShield" value="50" /> ** ...parameter name="AttackUntilBelowArmor" value="50" /> ** ...parameter name="Target" value="Dim" /> .../action>