Closed oldmeat closed 10 years ago
are you sure that is current bleedingedge? the logging there does not match up with what is in github at the moment.
There are only 6 places in questor that we unlock things, 3 of them are in salvage.cs and only unlock wrecks. 1 is part of the "Kill" action when dealing with the breakOnAttackers option Logging.Log("CombatMissionCtrl[" + PocketNumber + "]." + _pocketActions[_currentAction], "Unlocking [" + KillTargetEntity.Name + "][" + KillTargetEntity.MaskedId + "][" + Math.Round(KillTargetEntity.Distance / 1000, 0) + "k away] due to kill order being put on hold", Logging.Teal);
the other 2 are unlocking either HighValueTargets or LowValueTargets as needed: Logging.Log("Combat [TargetCombatants]" + module, "Unlocking LowValue " + unlockThisLowValueTarget.Name + "[" + Math.Round(unlockThisLowValueTarget.Distance / 1000, 0) + "k] myTargtingRange:[" + Combat.MaxTargetRange + "] myWeaponRange[:" + Cache.Instance.WeaponRange + "] to make room for [" + reason + "]", Logging.Orange);
the logging you linked does not exist at all in current bleedingedge (and the spacing is wrong enough that I can tell you the tree you are using is quite old (1+year?) or was never part of my bleedingedge)
Sorry, you have right ... i not replace my old build with the latest.
Q lock and unlock targets very many times when fight:
http://privatepaste.com/d9c0537170