Closed aprofec closed 10 years ago
what ship? weapons? - does this happen without any primary weapons, drones only?
Is this occurring for anyone else?
no one else seems to be having this issue. If it is still occurring for you I need more information on shiptype/ammotype/mission/etc/etc
Hi there. Sometimes you do not select npc, and remains in that state until I select them, and only then begins to attack. Or kill one and go without doing anything else, until I return to select.
17:17:34 [Defense] Shields: [98%] Cap: [68%] Shield Booster: [1] activated 17:17:35 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 3,6449225 seconds] DebugDisableTargetCombatants [ False ]] 17:17:36 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 2,4108519 seconds] DebugDisableTargetCombatants [ False ]] 17:17:37 [Defense] Shields: [100%] Cap: [67%] Shield Booster: [1] deactivated [1] sec reactivation delay 17:17:37 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 1,1477797 seconds] DebugDisableTargetCombatants [ False ]] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Remove any target that is out of range 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Priority Target Handling 17:17:39 [Combat.TargetCombatants] We have [1] PWPT. We have [0] TargetsAndTargeting. We have [0] PWPT that are already targeted 17:17:39 [Combat.TargetCombatants] if (PrimaryWeaponsPriorityTargetUnTargeted > 0) 17:17:39 [Combat.TargetCombatants] if (!UnlockHighValueTarget(Combat.TargetCombatants, PrimaryWeaponPriorityTargets return; 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [1] primaryWeaponPriority targets 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Drone Priority Target Handling 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [1] dronePriority targets 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Preferred Primary Weapon target handling 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Preferred Drone target handling 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Do we have enough targets? Locked [0] Locking [0] Total [0] Slots Total [7] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: Aggro Handling 17:17:39 [Combat.TargetCombatants] TargetingMe [4] lowValueTargetingMe [2] targeted [0] ::: highValueTargetingMe [2] targeted [0] LCOs [6] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: foreach (EntityCache entity in highValueTargetingMe) 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [2] highValueTargetingMe targets 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [1][Pith Usurper][32,87k][groupID612] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [1][Pith Usurper][32,91k][groupID612] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: foreach (EntityCache entity in lowValueTargetingMe) 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [2] lowValueTargetingMe targets 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: lowValueTargetingMe [1][Spider Drone II][7,51k] groupID [ 805] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: lowValueTargetingMe [1][Guristas Cruise Missile Batteries][22,67k] groupID [ 383] 17:17:39 [Combat.TargetCombatants] DebugTargetCombatants: [4] NotYetTargetingMe targets 17:17:40 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 3,7869307 seconds] DebugDisableTargetCombatants [ False ]] 17:17:41 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 2,5798616 seconds] DebugDisableTargetCombatants [ False ]] 17:17:42 [Defense] Shields: [98%] Cap: [68%] Shield Booster: [1] activated 17:17:42 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 1,3157893 seconds] DebugDisableTargetCombatants [ False ]] 17:17:43 [InSpace [ True ] InWarp [ False ] InStation [ False ] NextTargetAction [ 0,0937194 seconds] DebugDisableTargetCombatants [ False ]]