Closed aprofec closed 9 years ago
Yeah i got that error to. Instead of using the right ammo like scourge it says out of ammo because no em ammo is in cargo. Obviously not when said in mission xml use scourge. ^^
this should be fixed in bleedingedge.
Hello. Randomly asks me in some missions ammo em, when should you use another type and season again, and sometimes gives error "out of ammo" when ammunition in the hangar. Do not use containers. For the error "out of ammo" I go to the state tab and change "combat state" to "idle" and everything is working again normally. This started after the last patch ccp. Errors gives them randomly with any mission and not always.
18:25:27 [Combat] ReloadNormalAmmo:: not enough [EM] ammo in cargohold: MinimumCharges: [4] Note: CurrentDamageType [EM] 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [CurrentDamageType] Note: ManualDamageType, PocketDamageType, MissionDamageType and FactionDamageType we all NULL, defaulting to EM 18:25:27 [Combat] ReloadNormalAmmo:: not enough [EM] ammo in cargohold: MinimumCharges: [4] Note: CurrentDamageType [EM] 18:26:01 [TravelerDestination.StationDestination] Arrived in station 18:26:01 [CombatMissionsBehavior] UnloadLoot: Begin 18:26:06 [UnloadLoot.MoveAmmo] Moving [1] Ammo Stacks [3128] Total Units to AmmoHangar 18:26:07 [UnloadLoot.MoveAmmo] Done 18:26:07 [UnloadLoot.MoveMissionGateKeys] Done 18:26:10 [UnloadLoot.MoveLoot] Done 18:26:10 [UnloadLoot.StackLootHangar] Loot was worth an estimated [0] isk in buy-orders 18:26:10 [CombatMissionsBehavior.UnloadLoot] _States.CurrentCombatState == CombatState.OutOfAmmo 18:26:11 [CombatMissionsBehavior] Random start delay of [3] seconds 18:26:14 [Cleanup] EVE instance: totalMegaBytesOfMemoryUsed - 883 MB 18:26:15 [Switch] Begin 18:26:15 [SwitchShip] Activating combat ship 18:26:16 [CombatMissionsBehavior.TravelHome] Destination: [] 18:26:16 [TravelerDestination.StationDestination] Destination set to [] 18:26:18 [TravelerDestination.StationDestination] Arrived in station 18:26:18 [CombatMissionsBehavior] UnloadLoot: Begin 18:26:20 [UnloadLoot.MoveLoot] Done 18:26:20 [UnloadLoot.StackLootHangar] Loot was worth an estimated [0] isk in buy-orders 18:26:20 [CombatMissionsBehavior.UnloadLoot] _States.CurrentCombatState == CombatState.OutOfAmmo 18:26:21 [CombatMissionsBehavior] Random start delay of [6] seconds 18:26:27 [Cleanup] EVE instance: totalMegaBytesOfMemoryUsed - 883 MB 18:26:28 [AgentInteraction] Start conversation [Start Mission] 18:26:30 [AgentInteraction] Replying to agent 18:26:33 [AgentInteraction] ReplyToAgent: Found complete button, Changing Purpose to CompleteMission 18:26:33 [AgentInteraction] Saying [Complete Mission] 18:26:35 [AgentInteraction] Attempting to close Agent Window 18:26:36 [AgentInteraction] Done 18:26:36 [CombatMissionsBehavior] UnloadLoot: Begin 18:26:38 [UnloadLoot.MoveLoot] Done 18:26:38 [UnloadLoot.StackLootHangar] Loot was worth an estimated [0] isk in buy-orders 18:26:39 [CombatMissionsBehavior.UnloadLoot] _States.CurrentCombatState == CombatState.OutOfAmmo