Closed GoogleCodeExporter closed 8 years ago
That was Fixed a few months ago.
Original comment by uorevolu...@gmail.com
on 29 Nov 2008 at 2:17
Hmm, yes. Ok! Sorry for bad issue
Original comment by pziemc...@gmail.com
on 29 Nov 2008 at 2:21
Wtf its not fixed. I Already testing this and my client crashing if im on giant
serpent form (animal form ninjitsu).
Original comment by pziemc...@gmail.com
on 29 Nov 2008 at 3:33
Was Fixed on SVN 23.
Original comment by uorevolu...@gmail.com
on 29 Nov 2008 at 10:29
Not fixed, check this.
Use Player Statue Maker on animal form (giant serpent)
Original comment by pziemc...@gmail.com
on 29 Nov 2008 at 7:54
Like i said its fixed on SVN 23 tested all that and will tell me you cant
peform in
that status form so you didnt update something good luck.
Original comment by uorevolu...@gmail.com
on 29 Nov 2008 at 8:41
The error has to do with the Deed portion of the CharacterStatue.cs
You need to add the !from.IsBodyMod section to the script in the OnDoubleClick(
Mobile m )*** posted below. It is the same code that was added to the character
statue maker on dbl click section. This will prevent them from using the deed
with a
body mod and crashing the client :]
[code]
public override void OnDoubleClick( Mobile from )
{
Account acct = from.Account as Account;
if ( acct != null && from.AccessLevel == AccessLevel.Player )
{
TimeSpan time = TimeSpan.FromDays(
RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.Now - acct.Created );
if ( time > TimeSpan.Zero )
{
from.SendLocalizedMessage( 1008126, true,
Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString
() ); // Your account is not old enough to use this item. Months until you can
use
this item :
return;
}
}
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a
place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this,
StatueType );
}
else
from.SendLocalizedMessage( 1073648 ); // You
may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must
be in your pack for you to use it.
}
[/code]
Original comment by ShazzySh...@gmail.com
on 1 Dec 2008 at 2:47
Thank you very mutch ShazzyShard
Original comment by pziemc...@gmail.com
on 1 Dec 2008 at 3:24
Fixed in version 1.04.
Original comment by gje...@gmail.com
on 5 Dec 2008 at 4:53
Original issue reported on code.google.com by
pziemc...@gmail.com
on 28 Nov 2008 at 2:00