Closed ballardrog closed 1 week ago
Thanks! Maybe it's a minor bug, but nevertheless Dealer will become at least a little smarter)
Will have to check if it causes the dealer to off themselves quicker if they're about to die, might need an inverse depth check when DeathChance of current is bigger than DeathChance of opponent, I'll do some testing later!
It does cause the dealer to shoot himself if he knows he's guaranteed to die, but in my experience it's pretty rare for him to be both holding the gun and guaranteed to die. I don't know if him spending time wasting everything is really better in that situation, though.
I don't know if him spending time wasting everything is really better in that situation, though.
Wouldn't keeping his items and killing himself be better for the carryover round? In that case, maybe have him waste just a few items to make space for new ones?
In the carryover round he still tries to set himself up for the next round. It's only in the non-carryover rounds that everything gets zeroed out.
Sounds good, I'll try to make a new release tomorrow EDIT: I forgot
Adds
depth
toResult
as discussed in https://github.com/ITR13/BuckshotRouletteMods/pull/13#issuecomment-2156650731. (Fixes #16.)