ITsMrToad / PalladiumMod

Another optimizing mod, provides deduplication and improved memory control.
GNU General Public License v3.0
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[1.20.1] lots of mobs capable of hurting one another do so unprovoked #20

Closed kuba26038 closed 1 month ago

kuba26038 commented 1 month ago

i've seen mobs such as strays, skeletons, zombies and for some reason even dolphins attacking one another unprovoked. this doesn't occur for all mobs, though, iron golems for an instance don't do anything to one another, as far as i've tested. i'm pretty sure this is unintended behavior. this happens even when only palladium and toadlib are installed

https://github.com/user-attachments/assets/8b94351e-5ce6-411f-9957-f9a3eaee50e7

(i am not sorry for the watermark)

EnvyInvidia commented 1 month ago

I would like to add that I've also encountered the same issue—every hostile/neutral mob attacks each other for some reason.

ITsMrToad commented 1 month ago

What loader are you using?

Shahubk commented 1 month ago

Also having the same issue on Palladium 1.0.3 using forge 47.3.10 through Prism Launcher.

ITsMrToad commented 1 month ago

This will be fixed in 1.0.4. Perhaps disabling “Improved Target Finder for Mobs” will help resolve this for now

ITsMrToad commented 1 month ago

1.0.4 is out for fabric/forge/neoforge

Krimatoria commented 1 month ago

i've seen mobs such as strays, skeletons, zombies and for some reason even dolphins attacking one another unprovoked. this doesn't occur for all mobs, though, iron golems for an instance don't do anything to one another, as far as i've tested. i'm pretty sure this is unintended behavior. this happens even when only palladium and toadlib are installed

2024-09-14-20-43-42_rm6b7x2P.mp4 (i am not sorry for the watermark)

Oh, yes, I had it too, I'll update the mod and take a look