Closed mateus3c closed 1 month ago
Try disabling ‘Shader uniform caching’
Also try removing Blur+, if that helps let me know.
Just checked and the issue is with the Blur mod, not oculus. Here's the log: log.log
To reproduce simply install the blur mod (it can be any fork, I tested with Blur (forge) and Blur+) together with Palladium and open your inventory or any other menu
Try disabling ‘Shader uniform caching’
Did you check that option?
I had a similar problem: my menu background turned black. But I don't have shaders enabled and I'm not using the Blur+ mod. In my side of the test, this problem occurs when PalladiumMod is used together with ModernUI mod. I tried disabling the 'Shader uniform caching' option, but that didn't solve the problem.
Opening the menu brings up this error message:
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:45] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
[15:36:46] [Thread-21/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
Try disable 'Shaderi caching' option.
the issue persists with "shadering chaching" disabled
The problem goes away if you reload the resources.
The problem goes away if you reload the resources.
But if the game is restarted, this bug will reappear.
Yeah, I know, but that's the only way I've found to fix it so far.
Disable 'Shader unifrom caching' and restart the game.
It isn´t fixed! even when I disable the "Shader uniform caching" and reload the textures it is only fixed temporarily. As soon as I restart the game the Black screen is back :(
When using paladium together with shaders (oculus 1.20.1) the background of the inventory screen, pause menu, crafting table menu ...etc are pitch black instead of transparent. I'm also using the Blur+ mod so im not sure if it has relation with it but removing paladium makes the background of the menus look correctly