Closed GoogleCodeExporter closed 9 years ago
oh, if it matters, sd is an adata 8gb class 6 microsdhc in an adapter, usb is a
wd scorpio black 320gb in a nippon labs enclosure plugged into slot 0. slot 1
has a rosewill 4 port usb 2.0 hub w/a wiimote charge dock attached.
Original comment by neoexmac...@gmail.com
on 9 Sep 2011 at 3:44
1/ Remove the charge dock as it is an unspoorted device
2/ Make your network connection is active when loading the application from HBC
or remove the <no_ios_reload> line from /apps/genplus/meta.xml
please tell me if that fixed anything, will look at the stack dump address
later.
Original comment by ekeeke31@gmail.com
on 19 Sep 2011 at 10:16
Ok, I did both and it seems to have worked! I was able to successfully read the
contents of the SD card to load Phantasy Star IV, but reading from the USB
device gave a list of files w/gibberish names.
The drive in USB has a FAT32 partition and a WBFS partition, so I'll take a
look at settings to see if I can change which partition it reads. If such a
setting does not exist, maybe that's a new todo?
Original comment by neoexmac...@gmail.com
on 19 Sep 2011 at 7:30
If you haven't yet, remove the USB hub as well and only leave the USB drive in
one of the ports (not sure if both are supported by libogc).
What is sure is that there is no option to change the partition you load ROM
from and there never will be, the library we are using for homebrew is taking
care of this and will always try to find the first valid FAT16 or FAT32
partition on the drive.
If no valid paartition is found, you got an error message when trying to load
ROM from USB but if you got corrupted file listing, this means there is
something wrong with your drive. If disconnecting the hub did not help,
reformatting the FAT partition might.
Original comment by ekeeke31@gmail.com
on 20 Sep 2011 at 7:50
will open a new issue w/screenshot of file listing error shortly
Original comment by neoexmac...@gmail.com
on 23 Sep 2011 at 4:54
This isn't necessary. There is nothing I can "fix" on my side, USB loading is
working perfectly fine as long you respect a few rules:
1) make sure HBC is using IOS58 or, if you use another way to load the
emulator, that IOS58 is being loaded when the emulator is starting.
2) make sure you have at least one valid FAT32 partition on your hard disk
3) make sure the only USB device connected to your Wii is the hard drive and be
sure it's connected to the bottom port (not 100% sure about that one, both
ports might be supported now but that's the config I use, so...)
4) do NOT unplug or power off/on the hard disk once the emulator has been
started. Similarely, make sure any power-saving feature on you hard disk is
turned OFF, the drive is only mounted once, on startup.
Original comment by ekeeke31@gmail.com
on 23 Sep 2011 at 12:05
Original issue reported on code.google.com by
neoexmac...@gmail.com
on 9 Sep 2011 at 3:40Attachments: