IVBeatz / genplus-gx

Automatically exported from code.google.com/p/genplus-gx
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Crash when trying to load #186

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Open GenPlus-GX 1.6.0 from HBC (v1.0.8)
2. Point to load game from SD/USB, press A
3. Either wait a couple of seconds or try to scroll

What is the expected output? What do you see instead?
The attached screenshot shows crash output

What version of the emulator are you using (official, SVN revision,...)?
1.6.0

Please provide any additional information below (Video settings, Console
region,...)
Wii System Menu 4.2, IOS58, custom IOS36, Homebrew Channel v1.0.8

Original issue reported on code.google.com by neoexmac...@gmail.com on 9 Sep 2011 at 3:40

Attachments:

GoogleCodeExporter commented 9 years ago
oh, if it matters, sd is an adata 8gb class 6 microsdhc in an adapter, usb is a 
wd scorpio black 320gb in a nippon labs enclosure plugged into slot 0. slot 1 
has a rosewill 4 port usb 2.0 hub w/a wiimote charge dock attached.

Original comment by neoexmac...@gmail.com on 9 Sep 2011 at 3:44

GoogleCodeExporter commented 9 years ago
1/ Remove the charge dock as it is an unspoorted device

2/ Make your network connection is active when loading the application from HBC 
or remove the <no_ios_reload> line from /apps/genplus/meta.xml

please tell me if that fixed anything, will look at the stack dump address 
later.

Original comment by ekeeke31@gmail.com on 19 Sep 2011 at 10:16

GoogleCodeExporter commented 9 years ago
Ok, I did both and it seems to have worked! I was able to successfully read the 
contents of the SD card to load Phantasy Star IV, but reading from the USB 
device gave a list of files w/gibberish names.

The drive in USB has a FAT32 partition and a WBFS partition, so I'll take a 
look at settings to see if I can change which partition it reads. If such a 
setting does not exist, maybe that's a new todo?

Original comment by neoexmac...@gmail.com on 19 Sep 2011 at 7:30

GoogleCodeExporter commented 9 years ago
If you haven't yet, remove the USB hub as well and only leave the USB drive in 
one of the ports (not sure if both are supported by libogc).

What is sure is that there is no option to change the partition you load ROM 
from and there never will be, the library we are using for homebrew is taking 
care of this and will always try to find the first valid FAT16 or FAT32 
partition on the drive.

If no valid paartition is found, you got an error message when trying to load 
ROM from USB but if you got corrupted file listing, this means there is 
something wrong with your drive. If disconnecting the hub did not help, 
reformatting the FAT partition might.

Original comment by ekeeke31@gmail.com on 20 Sep 2011 at 7:50

GoogleCodeExporter commented 9 years ago
will open a new issue w/screenshot of file listing error shortly

Original comment by neoexmac...@gmail.com on 23 Sep 2011 at 4:54

GoogleCodeExporter commented 9 years ago
This isn't necessary. There is nothing I can "fix" on my side, USB loading is 
working perfectly fine as long you respect a few rules:

1) make sure HBC is using IOS58 or, if you use another way to load the 
emulator, that IOS58 is being loaded when the emulator is starting.

2) make sure you have at least one valid FAT32 partition on your hard disk

3) make sure the only USB device connected to your Wii is the hard drive and be 
sure it's connected to the bottom port (not 100% sure about that one, both 
ports might be supported now but that's the config I use, so...)

4) do NOT unplug or power off/on the hard disk once the emulator has been 
started. Similarely, make sure any power-saving feature on you hard disk is 
turned OFF, the drive is only mounted once, on startup.

Original comment by ekeeke31@gmail.com on 23 Sep 2011 at 12:05