IVBeatz / genplus-gx

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Switch/Panic! sound effect problem #241

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load the game

What is the expected output? What do you see instead?
Every sound effect after GASE will be partially played, and keep a bit of it 
looping after the next sound effect is played.

Also, occasional crashes.

What version of the emulator are you using (official, SVN revision,...)?
1.7.0, default settings

Please provide any additional information below (Emulator settings, Console
setting,...)
Japan BIOS 1.00, ISO+WAV
US BIOS 1.10, BIN+CUE
US BIOS 2.00, BIN+CUE

Original issue reported on code.google.com by superballena on 6 Jul 2012 at 4:53

GoogleCodeExporter commented 9 years ago
It seems that the looping bit that keeps repeating belongs to the previous 
sound effect that had been played.

Original comment by superballena on 6 Jul 2012 at 4:55

GoogleCodeExporter commented 9 years ago
What is the GAZE ?

And what do you mean by occasional crash ? PCM emulation bugs i can fix, random 
crash is more problematic as it can't be investigated without more details on 
how to reproduce it consistently or detailled description of the context. 

Original comment by ekeeke31@gmail.com on 6 Jul 2012 at 6:01

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 6 Jul 2012 at 6:01

GoogleCodeExporter commented 9 years ago
"GASE" instead of "SEGA", the very first sound that plays in the game, and the 
only one that doesn't act strange.

Well, I thought the crashes were random but it turns out that the Japanese 
version just hangs up at different places. You can make it crash (or rather, 
make it wait forever) easily by just starting a game and selecting the top left 
onscreen button. Then, press any of the two elevator buttons and nothing will 
ever happen again.

Also, once you're inside the elevator in the US version (pressing the "Up" 
button to call it), the kid's graphics will show some garbled tiles while the 
cabin shrinks (pressing the "Telephone" button, at the bottom)...

In any case, these could be related to the game trying to synchronize with the 
audio clips, so they might just vanished once that's taken care of.

Original comment by superballena on 6 Jul 2012 at 7:44

GoogleCodeExporter commented 9 years ago
Just found out how to reproduce the hang up in the US version. Just start a 
game and press these in-game buttons:

-"Top left"
-"Up"
-"1"
-Any button and that's it

Original comment by superballena on 6 Jul 2012 at 7:55

GoogleCodeExporter commented 9 years ago
Here's the savestates for both versions.
Just press any button in those scenes and the game will just stay there.

Original comment by superballena on 8 Jul 2012 at 4:37

Attachments:

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Hum, again it seems the game is locked reading an invalid track, so I guess the 
lock is due to invalid TOC returned by emulated CDD. Check if it works better 
with the test dol posted in Sonic CD issue report (DO NOT load these savestates 
as they are screwed by the previous bad TOC).

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 9:54

GoogleCodeExporter commented 9 years ago

I have not tried to reproduce the original sound effect issues yet, which is a 
different issue anyway. It seems like Final Fight CD has missing sound effects 
as well, which indicates some bug in Sega CD PCM emulation

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 9:55

GoogleCodeExporter commented 9 years ago
Was indeed an issue with PCM emulation, should be fixed now

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 11:31

GoogleCodeExporter commented 9 years ago
Works perfect now, thanks.

Original comment by superballena on 11 Jul 2012 at 1:24