Closed GoogleCodeExporter closed 9 years ago
It seems that the looping bit that keeps repeating belongs to the previous
sound effect that had been played.
Original comment by superballena
on 6 Jul 2012 at 4:55
What is the GAZE ?
And what do you mean by occasional crash ? PCM emulation bugs i can fix, random
crash is more problematic as it can't be investigated without more details on
how to reproduce it consistently or detailled description of the context.
Original comment by ekeeke31@gmail.com
on 6 Jul 2012 at 6:01
Original comment by ekeeke31@gmail.com
on 6 Jul 2012 at 6:01
"GASE" instead of "SEGA", the very first sound that plays in the game, and the
only one that doesn't act strange.
Well, I thought the crashes were random but it turns out that the Japanese
version just hangs up at different places. You can make it crash (or rather,
make it wait forever) easily by just starting a game and selecting the top left
onscreen button. Then, press any of the two elevator buttons and nothing will
ever happen again.
Also, once you're inside the elevator in the US version (pressing the "Up"
button to call it), the kid's graphics will show some garbled tiles while the
cabin shrinks (pressing the "Telephone" button, at the bottom)...
In any case, these could be related to the game trying to synchronize with the
audio clips, so they might just vanished once that's taken care of.
Original comment by superballena
on 6 Jul 2012 at 7:44
Just found out how to reproduce the hang up in the US version. Just start a
game and press these in-game buttons:
-"Top left"
-"Up"
-"1"
-Any button and that's it
Original comment by superballena
on 6 Jul 2012 at 7:55
Here's the savestates for both versions.
Just press any button in those scenes and the game will just stay there.
Original comment by superballena
on 8 Jul 2012 at 4:37
Attachments:
[deleted comment]
[deleted comment]
Hum, again it seems the game is locked reading an invalid track, so I guess the
lock is due to invalid TOC returned by emulated CDD. Check if it works better
with the test dol posted in Sonic CD issue report (DO NOT load these savestates
as they are screwed by the previous bad TOC).
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 9:54
I have not tried to reproduce the original sound effect issues yet, which is a
different issue anyway. It seems like Final Fight CD has missing sound effects
as well, which indicates some bug in Sega CD PCM emulation
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 9:55
Was indeed an issue with PCM emulation, should be fixed now
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 11:31
Works perfect now, thanks.
Original comment by superballena
on 11 Jul 2012 at 1:24
Original issue reported on code.google.com by
superballena
on 6 Jul 2012 at 4:53