Closed GoogleCodeExporter closed 9 years ago
This option is implemented in smsplus-gx but I decided to leave it out
genplus-gx because it complexified everything and require special case
handlings (thus reducing code efficiency even for systems not concerned), for
very little benefits (it's just esthetical feature, the extended screen area is
no use because GG games obviously take care of the fact this part is not
displayed by the LCD screen, just rendered by the video hardware because GG VDP
is similar to SMS VDP and outputs the same resolution)
I will have a fresh look on how this could be added back but if it impacts code
efficiency too much, i am afraid you will have to live without.
Original comment by ekeeke31@gmail.com
on 20 Sep 2012 at 9:43
Thanks for the rapid response; I agree it's essentially unnecessary, and can go
without if it complicates the code too much. Many of the games it's most useful
for (Sonic 2!) are available on SMS anyway, and later exclusives like Sonic
Triple Trouble do a much better job handling the resolution, though I still
enjoy playing them "full screen". However you decide, thanks for the interest.
Original comment by vaguerant
on 20 Sep 2012 at 2:03
Turns up the changes to get this working are very minimal contrary to what I
initially thought (must have been when the design for multi system support was
not really finalized) so option could easily be added.
Original comment by ekeeke31@gmail.com
on 20 Sep 2012 at 9:25
Added in r715
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 5:06
Thanks, Eke-Eke; really enjoying this and other additions (Mega-CD CDDA and
"lock on" in particular) made in the latest build. Very much appreciate your
dedication and the fantastic results.
Original comment by vaguerant
on 14 Oct 2012 at 3:01
Original issue reported on code.google.com by
vaguerant
on 20 Sep 2012 at 6:35