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Missing sound in Chakan & Dragon Crystal #283

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What version of the emulator are you using?

1.7.1

What steps will reproduce the problem?

Play Dragon Crystal for Game Gear or Master System (there's a version for ether 
system). Attack monsters. The "attack" sound is not properly playing. But when 
you miss, the "tink" sound can be heard. The attack sounds use a stereo effect 
-- if you attack a monster on the left, the sound should come from the left 
speaker, and vice-versa. Don't know if that has anything to do with it.

Play Chakan for Genesis. On the title screen with the close-up of him holding 
his sword, the letters C H A K A N will appear, and each time a letter appears 
it should make a distinct low-pitch kind of "chunk" sound, but instead I head a 
faint high-pitched glitchy sound.

I think these sounds worked fine in the last version of Genplus.

Ekeeke, you should consider releasing some quick "bug fix" versions of Genplus 
to fix issues like this without adding new features, because I wait a long time 
for new releases to fix the bugs, but then you add a bunch of new stuff in and 
we get new bugs, heh.

But do keep up the good work.

Original issue reported on code.google.com by AaronD...@gmail.com on 13 Oct 2012 at 10:20

GoogleCodeExporter commented 9 years ago
I will look into it, try if enabling low pass filter makes any difference for 
Chakan.

As for your last remark, i make releases whenever i feel like doing them.
Bugfixes are generally commited to svn when fixed so you can compile 
intermediate versions.
And yes, bugs get fixed and new bugs come out, that's infortunate but it's 
impossible for me to test the entire library each time i make a bug fix.

Original comment by ekeeke31@gmail.com on 13 Oct 2012 at 11:07

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 13 Oct 2012 at 11:08

GoogleCodeExporter commented 9 years ago
Low-pass filter doesn't help Chakan.

And I don't have the tools to compile svn versions.... 
And I use dial-up, so I don't want to try to download them ;)

Original comment by AaronD...@gmail.com on 13 Oct 2012 at 11:13

GoogleCodeExporter commented 9 years ago
Then you are out of luck because i am not going to do build releases everytime 
i fix a bug, this is very time consuming and i prefer spending it with more 
interesting things.
I am sure however there are some places where people post compiled revisions.

Original comment by ekeeke31@gmail.com on 13 Oct 2012 at 11:34

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 13 Oct 2012 at 11:55

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 13 Oct 2012 at 11:59

GoogleCodeExporter commented 9 years ago
Turns out it was actually a bug I accidentally introduced with PSG noise 
channel emulation when rewriting PSG core, which affected both games (and 
probably others).

Original comment by ekeeke31@gmail.com on 14 Oct 2012 at 3:20

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 14 Oct 2012 at 3:20

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 14 Oct 2012 at 3:21

GoogleCodeExporter commented 9 years ago
fixed in r721

Original comment by ekeeke31@gmail.com on 15 Oct 2012 at 8:50

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Issue 303 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 3 Nov 2012 at 10:26

GoogleCodeExporter commented 9 years ago
Issue 304 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 9 Nov 2012 at 9:27

GoogleCodeExporter commented 9 years ago
Issue 306 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 24 Nov 2012 at 10:34