Closed GoogleCodeExporter closed 9 years ago
Your progress as always is amazing Eke, great work! Can't wait to see a
release for this :)
Original comment by chicor...@gmail.com
on 14 Jun 2012 at 5:58
Thanks for support.
@100: I would have no time doing and maintaining a proper windows port, though
i always thought the Wii interface could easily be ported back (using mouse
instead of wiimote) and this would be much nicer than those uniformized windows
gui that all emulators seem to be using...
As for cheats, i don't think any cheat device existed for mega cd and i don't
know any patch code either: the reason is probably that code can be executed
from a lot of various places when mega cd is used and that memory is always
switching from one side to another, depends on current memory mode or can only
be accessed through banking . All in one, it makes very difficult for a
cartridge to intercept all memory access and patch them properly, also the
sub-cpu bus is only internal so not "spyable", which leaves out the
possibility of patching code on that side and kinda limits utility of such
device.
Original comment by ekeeke31@gmail.com
on 15 Jun 2012 at 6:46
I finally fixed the last remaining issues with AH3 Thunderstrike / Thunderhawk:
- map was fixed by increasing the granularity of graphics operation processing:
instead of processing all lines at once when the operation is started
(inaccurate but more optimized), I now update the rendering on each CPU
executed line, in regard to "real" timings (though exact timings are unknown
for now). This was required as this game will start a graphics operation then
write to Word-RAM and update the data needed by the graphic chip while it is
rendering.
- corrupted "riverside" graphics were solved by fixing a stupid bug with how
stamp flipping was emulated: stamps (16x16 or 32x32 pixel patterns) can be
flipped horizontally (mirrored) and/or at 90, 180, 270° by setting a few bits
in the corresponding stamp table entry and I was simply not handling these bits
correctly.
I also took some time to add support for Mode 1: in this mode, the main CPU
boots from an inserted cartridge instead of booting from the CD as it usually
does. There is actually two kind of Mode 1:
1) in the first one, the main CPU still boots from the CD unit internal Boot
ROM (what people like to call "BIOS") but the BIOS (maybe not all versions ?)
can detect a bootable cartridge is inserted and jump to it instead of trying to
boot a CD.
2) in the second one, the cartridge outputs a signal to the console so that the
main CPU will directly boot from that cartridge (it's actually like what all
Genesis games are doing). In this mode, the internal Boot ROM and the normally
accessible RAM is still accessible (from $400000-$7FFFFF instead of
$000000-$3FFFFF as usual), so cartridge can access CD hardware.
The latter is actually required by a few Genesis programs to work, namely Flux
and Wonder Library. These were actually some of the few remaining known ROM
dumps that were not compatible with Genesis Plus GX because of lack of Sega CD
support, so they are now supported by the emulator, even if there isn't much to
do with them without proper CD images.
Original comment by ekeeke31@gmail.com
on 16 Jun 2012 at 2:04
Attachments:
Original comment by ekeeke31@gmail.com
on 16 Jun 2012 at 2:56
Attachments:
I quickly added save-state support for CD games. I'm not sure what was so
difficult that PC emulators did not supported save-state until very recently
(actually I think only Kega has 100% working save-state support so far), so
maybe I'm missing something, I don't know. State size is actually quite big
with CD hardware state incorporated (almost 1MB) but it works perfectly fine
with the few games I tested.
So, since I'm pretty much satisfied with the current state of my core now, I
guess a release should not be too long, only need to incorporate it in the Wii
port and add the necessary GUI adjustments for Mega CD specific stuff.
Original comment by ekeeke31@gmail.com
on 17 Jun 2012 at 7:14
Thank you :) save games = cheats :) if it is posible do not compress the
savegame files. With an hex editor + time you can cheat mega cd games changing
the values on save file.
Original comment by ferran...@hotmail.com
on 18 Jun 2012 at 1:29
Original issue reported on code.google.com by
Yod4zM...@gmail.com
on 29 May 2009 at 7:10