Closed GoogleCodeExporter closed 9 years ago
This is caused by frameskipping when 3D elements are rendered. This is very
slow on
the Gamecube because of the additional processor that need to be emulated (SVP
chip)
and the result is that frames are skipped (and not rendered !). I will try to
fix the
way frameskipping is working (I changed some stuff a while ago but since the
Wii is
running slightly faster than the Gamecube, I didn't noticed any issues) because
it
should not be that way.
For the time being, try lowering the SVP cycle input (~650 should be fine), it
will
reduces the speed of the emulated SVP chip and emulator will skip less frame
(but 3D
elements 'framerate' will be slower)...
Original comment by ekeeke31@gmail.com
on 25 May 2010 at 6:49
Original comment by ekeeke31@gmail.com
on 25 May 2010 at 6:49
Original comment by ekeeke31@gmail.com
on 25 May 2010 at 6:52
fixed in r454
Original comment by ekeeke31@gmail.com
on 25 May 2010 at 7:34
Many thanks, we really appreciate your work.
Original comment by luisx86@gmail.com
on 26 May 2010 at 6:13
Original comment by ekeeke31@gmail.com
on 29 May 2010 at 8:03
Original issue reported on code.google.com by
luisx86@gmail.com
on 25 May 2010 at 1:44