This repo https://github.com/Iain-S/sentry-training has a Unity scene, which we could use to train our turret to hit a (spherical/cubic) target a relative angles x and y, distance d and of size s. This would circumvent needing to calculate the ballistics, even if we still needed to do target detection.
This repo https://github.com/Iain-S/sentry-training has a Unity scene, which we could use to train our turret to hit a (spherical/cubic) target a relative angles x and y, distance d and of size s. This would circumvent needing to calculate the ballistics, even if we still needed to do target detection.