Open wenglash opened 11 months ago
Hi do you happen to have the logs? And for Windows or Mac?
I just tested on Windows on the editor and packaged build (development and shipping) and it worked fine.
Attached is also a video of the test.
https://github.com/IamKingWaiMark/FBP/assets/42749516/52b2111b-154f-44e0-8179-149034369c76
I should have clarified, it works for me when calling a print string from the callbacks but using any other functionality (like turning on a warning message widget) is what causes the crash.
I will see if I can get the logs for you, I'm building to a Meta Quest 2 and I'm not sure how to get the logs from it yet. I just tested a Windows build and the Windows build works fine
Ok thanks. Will probably need to see the logs to find out the issue.
I think Meta Quest uses a modified version of Android and may have some conflict. with the Firebase CPP SDK.
I'm experiencing the same problem but in the editor (5.3.2) on a Mac. A print block works fine, but anything else causes UE to crash for me.
I can confirm that it works as expected when I run on Windows. However, the Password reset crashes when trying to hook to another block.
Hi, can you post a screenshot?
Sure, what do you need a screenshot of, the BluePrint code?
Yes
This is the password reset blueprint on Windows that crashes UE
I have this set up so that when the user enters the wrong email and password it will show a warning message. It works in the editor but crashes in build.