IamKingWaiMark / GoogleAdmobBlueprint

Support git for GoogleAdmobBlueprint Plugin
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Unable to load plugin #4

Open ggamzed opened 10 months ago

ggamzed commented 10 months ago

Hi, I just bought your AdMob Blueprint Plugin for UE 5.2 but I keep getting the same error when I tried to launch the game on android device. I did everything as you did ( I think). Could you please help me? WhatsApp Image 2023-08-30 at 22 05 18

IamKingWaiMark commented 10 months ago

Sure, can you tell when what steps you took?

ggamzed commented 10 months ago

1-Installed the plugin 2-Created an Android App at firebase console 3-Downloaded the json file and put it in my project's root directory. 4-Added the meta data element 5-Disabled "Include Admob support for ads" 6-I thought that Android IDE support for Unreal is installed but it was not, so after all these steps I installed it. My package name is the same with the Android app which I created at firebase console. Unreal Engine 5.2 Visual Studio 17.7.2 (also tried 17.7.3)

IamKingWaiMark commented 10 months ago

Can you send the whole logs, this is happening when it is launching the app on Android?

ggamzed commented 10 months ago

Yes it is happening when I try to launch the app on Android. What do you mean by whole logs? Like this?

LogPlayLevel: UAT: 09-03 20:02:49.023 32369 32369 D UE : [GameActivity] Debugger attached is false LogPlayLevel: UAT: 09-03 20:02:49.165 32369 32369 D UE : [GameActivity] GoogleApiClient exception caught: java.lang.IllegalArgumentException: must call addApi() to add at least one API LogPlayLevel: UAT: 09-03 20:02:49.166 32369 32369 D UE : [GameActivity] googleClient is disabled LogPlayLevel: UAT: 09-03 20:02:49.166 32369 32369 D UE : [GameActivity] ==============> GameActive.onCreate complete! LogPlayLevel: UAT: 09-03 20:02:49.169 32369 32369 D UE : [GameActivity] Creating console command broadcast listener LogPlayLevel: UAT: 09-03 20:02:49.169 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 1648, APP_EVENT_STATE_ON_START LogPlayLevel: UAT: 09-03 20:02:49.170 32369 32369 D UE : [GameActivity] ==================================> Inside onStart function in GameActivity LogPlayLevel: UAT: 09-03 20:02:49.170 32369 32369 V UE : [GameApp] App in foreground LogPlayLevel: UAT: 09-03 20:02:49.173 32369 1648 D UE : Case APP_CMD_RESUME LogPlayLevel: UAT: 09-03 20:02:49.173 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars === LogPlayLevel: UAT: 09-03 20:02:49.173 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 1648, APP_EVENT_STATE_ON_RESUME LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : [GameActivity] ==============> [JAVA] AndroidThunkJava_DisableScreenCapture(false) - Enabled screen captures LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : App is running in Landscape LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : AndroidPropagateAlpha = 0 LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars === LogPlayLevel: UAT: 09-03 20:02:49.174 32369 32369 D UE : [GameActivity] ==============> Resuming main init LogPlayLevel: UAT: 09-03 20:02:49.175 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 1648, APP_EVENT_STATE_WINDOW_GAINED_FOCUS LogPlayLevel: UAT: 09-03 20:02:49.183 32369 1642 D UE : APK Commandline: -project=../../../astrojetpack/astrojetpack.uproject /Game/levels/MainMenuLevel -Messaging -SessionId=03B0561746CA17B6621E35AEB7BA30F9 -SessionOwner="Gamze" -SessionName="Launch On Device" LogPlayLevel: UAT: 09-03 20:02:49.183 32369 1642 D UE : Using override commandline file: /storage/emulated/0/Android/data/com.RubyRoad.astrojetpack/files/UnrealGame/astrojetpack/UECommandLine.txt LogPlayLevel: UAT: 09-03 20:02:49.183 32369 1642 D UE : Override Commandline: -project=../../../astrojetpack/astrojetpack.uproject /Game/levels/MainMenuLevel -Messaging -CrashForUAT -SessionId=03B0561746CA17B6621E35AEB7BA30F9 -SessionOwner="Gamze" -SessionName="Launch On Device" LogPlayLevel: UAT: 09-03 20:02:49.183 32369 1642 D UE : Final commandline: -project=../../../astrojetpack/astrojetpack.uproject /Game/levels/MainMenuLevel -Messaging -CrashForUAT -SessionId=03B0561746CA17B6621E35AEB7BA30F9 -SessionOwner="Gamze" -SessionName="Launch On Device" LogPlayLevel: UAT: 09-03 20:02:49.184 32369 1642 D UE : Created sync event LogPlayLevel: UAT: 09-03 20:02:49.187 32369 32369 D UE : [GameActivity] ==============> GameActive.onResume complete! LogPlayLevel: UAT: 09-03 20:02:49.364 32369 1648 D UE : Case APP_CMD_INIT_WINDOW LogPlayLevel: UAT: 09-03 20:02:49.364 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 0, [width=2298, height=1080], tid = 1648, APP_EVENT_STATE_WINDOW_CREATED LogPlayLevel: UAT: 09-03 20:02:49.364 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 1648, APP_EVENT_STATE_APP_ACTIVATED LogPlayLevel: UAT: 09-03 20:02:49.364 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 1648, APP_EVENT_RUN_CALLBACK LogPlayLevel: UAT: 09-03 20:02:49.368 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 1, [width=2298, height=1080], tid = 1648, APP_EVENT_STATE_WINDOW_RESIZED LogPlayLevel: UAT: 09-03 20:02:49.368 32369 1648 D UE : LogAndroidEvents::EnqueueAppEvent : 4, [width=-1, height=-1], tid = 1648, APP_EVENT_STATE_WINDOW_REDRAW_NEEDED LogPlayLevel: UAT: 09-03 20:02:49.394 32369 32369 D UE : [GameActivity] === Thermal status changed to -2147483648 LogPlayLevel: UAT: 09-03 20:02:49.426 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars due to Visibility Change === LogPlayLevel: UAT: 09-03 20:02:49.426 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars === LogPlayLevel: UAT: 09-03 20:02:49.584 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars due to Visibility Change === LogPlayLevel: UAT: 09-03 20:02:49.584 32369 32369 D UE : [GameActivity] === Restoring Transparent Bars === LogPlayLevel: UAT: 09-03 20:02:49.677 32369 1662 V UE : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE LogPlayLevel: UAT: 09-03 20:02:49.677 32369 1662 V UE : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE LogPlayLevel: UAT: 09-03 20:02:49.875 32369 1642 D UE : ANativeWindow_setBuffersTransform is supported on this device LogPlayLevel: UAT: 09-03 20:02:49.875 32369 1642 D UE : EGL Extensions: LogPlayLevel: UAT: 09-03 20:02:49.875 32369 1642 D UE : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_EXT_surface_SMPTE2086_metadata EGL_EXT_surface_CTA861_3_metadata EGL_EXT_gl_colorspace_scrgb EGL_EXT_gl_colorspace_scrgb_linear EGL_EXT_gl_colorspace_display_p3_linear EGL_EXT_gl_colorspace_display_p3 EGL_EXT_gl_colorspace_display_p3_passthrough EGL_EXT_gl_colorspace_bt2020_linear EGL_EXT_gl_colorspace_bt2020_pq EGL_KHRimage EGL KHR_image_base EGL_EXT_image_gl_colorspace EGL_KHR_lock_surface EGL_KHR_gl_colorspace EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_pixel_format_float EGL_KHR_create_context_no_error LogPlayLevel: UAT: 09-03 20:02:49.877 32369 1642 D UE : FAndroidGPUInfo LogPlayLevel: UAT: 09-03 20:02:49.877 32369 1642 D UE : AndroidEGL::InitRenderSurface 0, 1 LogPlayLevel: UAT: 09-03 20:02:49.877 32369 1642 D UE : AndroidEGL::InitRenderSurface, Using width: 1528, height 720 LogPlayLevel: UAT: 09-03 20:02:49.877 32369 1642 D UE : [GameActivity] [JAVA] - SetDesiredViewSize width=1528 and height=720 LogPlayLevel: UAT: 09-03 20:02:49.877 32369 1642 D UE : AndroidEGL::InitRenderSurface, wnd: 0x7067942010, width: 1528, height 720 LogPlayLevel: UAT: 09-03 20:02:49.879 32369 1642 D UE : AndroidEGL::CreateEGLRenderSurface() 0x6ff2a84380 LogPlayLevel: UAT: 09-03 20:02:49.879 32369 1642 D UE : AndroidEGL::InitSharedSurface 0 LogPlayLevel: UAT: 09-03 20:02:49.879 32369 1642 D UE : AndroidEGL::InitSharedSurface, Using width: 1528, height 720 LogPlayLevel: UAT: 09-03 20:02:49.879 32369 1642 D UE : AndroidEGL::InitSharedSurface, width: 1528, height 720 LogPlayLevel: UAT: 09-03 20:02:49.879 32369 1642 D UE : AndroidEGL::CreateEGLSharedSurface(), auxSurface = eglCreatePbufferSurface(), 1528x720 LogPlayLevel: Error: UAT: 09-03 20:02:49.967 32369 1642 D UE : LogPluginManager: Error: Unable to load plugin 'GoogleAdmobBlueprint'. Aborting. LogPlayLevel: UAT: 09-03 20:02:50.039 32369 1642 D UE : Assertion failed: false [File:./Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 529] LogPlayLevel: UAT: 09-03 20:02:50.039 32369 1642 D UE : Engine Preinit Failed LogPlayLevel: UAT: 09-03 20:02:50.046 32369 1642 D UE : Assertion failed: false [File:./Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 529] LogPlayLevel: UAT: 09-03 20:02:50.046 32369 1642 D UE : Engine Preinit Failed LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: === Critical error: === LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: Assertion failed: false [File:./Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 529] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: Engine Preinit Failed LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: [Callstack] 0x0000006FFE764B50 libUnreal.so(0x000000000AD9FB50)!AndroidMain(android_app*) [] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: [Callstack] 0x0000006FFE7734B8 libUnreal.so(0x000000000ADAE4B8)!android_main() [] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: [Callstack] 0x0000006FFE7A92B8 libUnreal.so(0x000000000ADE42B8)![Unknown]() [] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: [Callstack] 0x00000070FA9F09E4 libc.so(0x00000000000E69E4)![Unknown]() [] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: [Callstack] 0x00000070FA98EB70 libc.so(0x0000000000084B70)![Unknown]() [] LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: LogPlayLevel: Error: UAT: 09-03 20:02:50.046 32369 1642 D UE : LogAndroid: Error: LogPlayLevel: UAT: 09-03 20:02:50.047 32369 1642 D UE : LogAndroid: FAndroidMisc::RequestExit(1) LogPlayLevel: UAT: Running: C:\Users\Gamze\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 29a435ac shell am force-stop com.RubyRoad.astrojetpack LogPlayLevel: UAT: Took 0,12154609999999999s to run adb.exe, ExitCode=0 LogPlayLevel: UAT: Running: C:\Users\Gamze\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 29a435ac logcat -d LogPlayLevel: UAT: Took 0,0970983s to run adb.exe, ExitCode=0 LogPlayLevel: UAT: Client exited with error code: 0 (see C:\Users\Gamze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.2\Client.log for more info) LogPlayLevel: UAT: Run command time: 4,08 s LogPlayLevel: UAT: RUN COMMAND COMPLETED LogPlayLevel: UAT: BuildCookRun time: 292,34 s LogPlayLevel: UAT: BUILD SUCCESSFUL

IamKingWaiMark commented 10 months ago

Hmm, this is weird, I tested it again on 5.2 in development and shipping build.

I do not get that error.

Maybe reinstall the plugin again.