IanMayo / d3sonar

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Develop Blurry-Image strategy #3

Open IanMayo opened 10 years ago

IanMayo commented 10 years ago

You've successfully introduced a blurry image.

But, we need to find a strategy that makes all of these images merge into a continuous stream of data, like this: https://camo.githubusercontent.com/d33e31007f74f96e35d1dce8195c6b2cfc81613f/687474703a2f2f6361696c6169732e66696c65732e776f726470726573732e636f6d2f323031312f30372f736f6e61725f646973706c61792e6a7067

Hopefully you can think of a way, else we'll have to discuss/debate them

git-ashish commented 10 years ago

I was just wondering why do we need to show the detection values as discrete points and not as a continuous path like the heading? This will make the detection look like the desired sonar picture. If the look of these paths is a concern, we can think of making these paths look a little rough or something.

screenshot from 2014-04-11 12 35 16

IanMayo commented 10 years ago

Morning, nice thinking - good idea.

I did have the idea that scatter images would be a way of allowing per value strength values, plus it may have been a way of getting blurry edges.

But, you are most welcome to try other strategies, particularly if they offer:

I look forward to your experiments.

Cheers, Ian

On Friday, 11 April 2014, Ashish Singh notifications@github.com wrote:

I was just wondering why do we need to show the detection values as discrete points and not as a continuous path like the heading? This will make the detection look like the desired sonar picture. If the look of these paths is a concern, we can think of making these paths look a little rough or something.

Reply to this email directly or view it on GitHubhttps://github.com/IanMayo/d3sonar/issues/3#issuecomment-40175759 .

Ian Mayo PlanetMayo Ltd

git-ashish commented 10 years ago

Thanks Ian.

Just adding more on this, I've made the edges look a bit rough and thicker.

screenshot from 2014-04-11 19 53 05

I'll think more on what could be done with this.

Also, I've created a reusable library just for the Sonar - d3.sonar.js Checkout the APIs usage in sonar-a.html/sonar-b.html/sonar-c.html as examples.

Let me know.

IanMayo commented 10 years ago

Hi there, well done with the refactoring of the sonar code.

I've stepped in and done some minor JS reformatting, so that it's easier to review in my Javascript IDE (WebStorm). I've also moved the external libs into the repo. This will also help my testing, since ultimately I'll need to ensure that the app can run offline.

cheers, Ian

Ian Mayo PlanetMayo Ltd

On 11 April 2014 15:25, Ashish Singh notifications@github.com wrote:

Thanks Ian.

Just adding more on this, I've made the edges look a bit rough and thicker.

[image: screenshot from 2014-04-11 19 53 05]https://cloud.githubusercontent.com/assets/2697421/2680640/d93a5e26-c184-11e3-89a4-5e49a5547828.png

I'll think more on what could be done with this.

Also, I've created a reusable library just for the Sonar - d3.sonar.js Checkout the APIs usage in sonar-a.html/sonar-b.html/sonar-c.html as examples.

Let me know.

— Reply to this email directly or view it on GitHubhttps://github.com/IanMayo/d3sonar/issues/3#issuecomment-40209049 .