Closed sienori closed 3 years ago
I have solved this issue.
I repraced UnityProject/Assets/Plugin/Android/geckoview-armeabi-v7a-70.0.20191022130254.aar
with geckoview-armeabi-v7a-80.0.20200818235255.aar
(download here) and it works fine!
Ohhh shoot that was my fault, I updated the plugin to work with the geckoview v80 library but didn't replace the geckoview library in the plugin directory! Thanks for figuring that out, if you want to submit a PR to update that you're welcome to or I'll get around to it in the next couple days.
Weird how it worked on the Oculus Go after I updated the plugin and tested it...
Thank you for the awesome project!
Short description
I want to run the OverlayBrowserDemo on Oculus Quest 2. But the app crashes after the Unity logo is displayed.
Steps to reproduce
UnityProject
in UnityBuild Settings
>Platform
toAndroid
Build Settings
>Texture Compression
toASTC
Switch Platform
Player Settings
>Player
>Other Settings
>Auto Graphics API
Project Settings
>XR Plug-in Management
>Plug-in Providers
>Oculus
Scenes/OverlayBrowserDemo
toBuild Settings
>Scenes In Build
Android Logcat
inPackage Manager
(To see Quest's log)Expected result
The app launches in the Quest and I'll be able to see the browser.
Actual result
The app crashes and exits after the Unity logo is displayed. Logcat shows the error log: log.txt
Additional context
OverlayBrowserView
will launch the app without crashingPlatform information
OS: Windows 10 HMD: Oculus Quest 2 Unity: 2019.4.14f1