IanPhilips / UnityOculusAndroidVRBrowser

3D browser based on GeckoView and Oculus SDK for Unity projects built on Android (Oculus Go/Quest, maybe GearVR)
MIT License
225 stars 63 forks source link

Distortion around edges of browser #6

Closed IanPhilips closed 4 years ago

IanPhilips commented 4 years ago

Some builds will show distortion at the edges of browser - I have no idea why. My current solution is to import a rectangular texture asset that has a hole cut out in the middle in the shape of your browser, render it into an OVROverlay, and position it to cover a couple virtual inches of space around the browser to hide the distortion. LMK if this is unclear, and I should just upload the asset I'm using.

IanPhilips commented 4 years ago

I haven't seen this recently so it may no longer be an issue. Feel free to reopen if you see this.