Some builds will show distortion at the edges of browser - I have no idea why. My current solution is to import a rectangular texture asset that has a hole cut out in the middle in the shape of your browser, render it into an OVROverlay, and position it to cover a couple virtual inches of space around the browser to hide the distortion. LMK if this is unclear, and I should just upload the asset I'm using.
Some builds will show distortion at the edges of browser - I have no idea why. My current solution is to import a rectangular texture asset that has a hole cut out in the middle in the shape of your browser, render it into an
OVROverlay
, and position it to cover a couple virtual inches of space around the browser to hide the distortion. LMK if this is unclear, and I should just upload the asset I'm using.