IceHacks / SurvivCheatInjector

An actual, updated, surviv.io cheat. Works great and we reply fast.
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Suggestion: TriggerBot functionality? #15

Closed jaidenlabelle closed 5 years ago

jaidenlabelle commented 5 years ago

A menu options to automatically shoot a player ONLY IF the cursor is on them, AND the shot is POSSIBLE, ie: direct path between path and enemy with NO solid obstacles (for example, glass would not count, while wooden walls would), AND the players clip is not empty.

And, should this be made, the logic could be Incorporated into the Aimbot, forming a "aimbot-plus" like function.

humphreygaming commented 5 years ago

yes it is possible

IceHacks commented 5 years ago

@humphreygaming Yes it's possible but who really wants to do that much math :P

humphreygaming commented 5 years ago

You do, you said math is easy, you said anyone can get a good grade in math when I got an D+

jaidenlabelle commented 5 years ago

kek, is there a place where i can find the source code for this project?

humphreygaming commented 5 years ago

I would recommend not trying to do de-obfuscate the code due to security purposes. But if Ice is ok with that then go ahead

IceHacks commented 5 years ago

@JaidenDestroyer I'm not stupid enough to do that

IceHacks commented 5 years ago

@humphreygaming He said source code, not the built code.

jaidenlabelle commented 5 years ago

Er, alright. I suppose you would not want the code public so that it could not be patched out.

IceHacks commented 5 years ago

@JaidenDestroyer Exactly. Although I know their current patching methods, I would not want them to develop a new one.

IceHacks commented 5 years ago

@JaidenDestroyer Also a few days ago I tested this feature out and it worked, but sometimes it would be wrong and either not shoot when they are out in the open or shoot when they are behind something.

jaidenlabelle commented 5 years ago

huh, are you using ray tracing? (or whatever it is called)

IceHacks commented 5 years ago

No, and from my understanding that is a feature for 3d rendering.

jaidenlabelle commented 5 years ago

er, sorta. okay, basically a line from the center of A to the center of B, then checking if any blocking materials intersect this line (collision detection). If false: fire, else: nothing

IceHacks commented 5 years ago

@JaidenDestroyer If your good at math give me your discord and maybe you could help. They are all simple rectangle or circle shapes.

coolboy10121416 commented 5 years ago

hey everyone how is life

humphreygaming commented 5 years ago

I guess this concludes this thread