Closed jaidenlabelle closed 5 years ago
yes it is possible
@humphreygaming Yes it's possible but who really wants to do that much math :P
You do, you said math is easy, you said anyone can get a good grade in math when I got an D+
kek, is there a place where i can find the source code for this project?
I would recommend not trying to do de-obfuscate the code due to security purposes. But if Ice is ok with that then go ahead
@JaidenDestroyer I'm not stupid enough to do that
@humphreygaming He said source code, not the built code.
Er, alright. I suppose you would not want the code public so that it could not be patched out.
@JaidenDestroyer Exactly. Although I know their current patching methods, I would not want them to develop a new one.
@JaidenDestroyer Also a few days ago I tested this feature out and it worked, but sometimes it would be wrong and either not shoot when they are out in the open or shoot when they are behind something.
huh, are you using ray tracing? (or whatever it is called)
No, and from my understanding that is a feature for 3d rendering.
er, sorta. okay, basically a line from the center of A to the center of B, then checking if any blocking materials intersect this line (collision detection). If false: fire, else: nothing
@JaidenDestroyer If your good at math give me your discord and maybe you could help. They are all simple rectangle or circle shapes.
hey everyone how is life
I guess this concludes this thread
A menu options to automatically shoot a player ONLY IF the cursor is on them, AND the shot is POSSIBLE, ie: direct path between path and enemy with NO solid obstacles (for example, glass would not count, while wooden walls would), AND the players clip is not empty.
And, should this be made, the logic could be Incorporated into the Aimbot, forming a "aimbot-plus" like function.