Closed IceLuna closed 1 year ago
Entity.SpawnEntity
Project
dynamic friction
static friction
Renderer.GetViewportSize
Entity.IsMouseHovered
Entity.IsMouseHoveredByCoord
Input.GetMousePositionInViewport
Input.SetMousePositionInViewport
Input.SetMousePosition
RigidBodyComponent.IsKinematic
Entity
RigidBodyComponent
GetRightVector
GetUpVector
Component
SceneComponent
DopplerEffect
TransformComponent
VSync
OnCollisionBegin
OnCollsionEnd
Sound
Entity.SpawnEntity
functionProject
class to work with pathsdynamic friction
changingstatic friction
insteadRenderer.GetViewportSize
functionEntity.IsMouseHovered
functionEntity.IsMouseHoveredByCoord
functionInput.GetMousePositionInViewport
functionInput.SetMousePositionInViewport
functionInput.SetMousePosition
functionRigidBodyComponent.IsKinematic
calling wrong C++ functionEntity
class and moved them toRigidBodyComponent
GetRightVector
andGetUpVector
for SceneComponent to C#RigidBodyComponent
inheritsComponent
instead ofSceneComponent
DopplerEffect
to C#TransformComponent
from C#VSync
option to C#OnCollisionBegin
andOnCollsionEnd
receive collision infoSound
API.Sound
classes shouldn't be static classes