IceReaper / OpenKrush

A KKnD and KKnD2 mod on OpenRA engine.
https://kknd-game.com
GNU General Public License v3.0
102 stars 6 forks source link

Random sound pitch #68

Closed Dzierzan closed 2 years ago

Dzierzan commented 4 years ago

This is an idea. By default, beast units in KKND have two sounds, one for selecting, the other for action. Thus it becomes quickly tedious. My idea is that KKND (OpenRA Engine in general) could use some sort of random sound pitch for selected sounds. Of course such pitch shouldn't be too huge so the sound won't be too much distorted.

GraionDilach commented 4 years ago

Just FYI: RA2 used a 10% pitch shifting on most weapon audio effect and 4% pitch shifting on dog responses for this reason.

Dzierzan commented 4 years ago

Cool, how was it done?

GraionDilach commented 4 years ago

It was an engine effect, part of the sound engine there. I'm not sure if it was debugged properly because the sound engine was rewritten for RA2. I presume the way tracker music does it is fine though.

Dzierzan commented 2 years ago

I think that is not a needed feature. I am closing it.