Open GoogleCodeExporter opened 8 years ago
In the render loop i clear the graphics. Now is much more fast.
One question: it's possible to use the angle to detect the direction or part
that
colleded? I.E: the object collided on his top or bottom. Think about a bouncing
ball:
if i hitting the ground i can jump, otherwise i can't.
Could you put an example of this?
Thank you
Original comment by AmiB...@gmail.com
on 24 Dec 2009 at 12:01
i have the same problem. How exactly do you fix it? Pls help!
send me email at: milanbassa@hotmail.com
Original comment by milanba...@gmail.com
on 30 Dec 2009 at 2:45
Hi I am using this kit, & found it very useful, but i had found same problem
that when multiple objects added & move out, the Movie-clip is get slow down,
Please Help, i think its due to creation of array in for loop to check
collision, I don't know whether i am right, Please Help
Thanks in Advance
Original comment by nagpal.s...@gmail.com
on 25 Oct 2010 at 7:11
I'm a bit late to comment on this, but I was having a similar issue and figured
out that you need to clear the collision array regularly to avoid framerate
issues, this is all that I had to add to the end of the updateScene method:
while(collisions.length > 0)
{
collisions.pop();
}
"collisions" being the array where the collision lists get stored:
var collisions:Array = _collisionList.checkCollisions();
Original comment by vhuedes...@gmail.com
on 9 Jul 2011 at 2:56
Original issue reported on code.google.com by
AmiB...@gmail.com
on 21 Dec 2009 at 11:28