Icetigris / gdcweaver

Automatically exported from code.google.com/p/gdcweaver
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CelestialBody radius picker does not detect collisions #4

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Make a tiny CelestialBody (hence referred to as #1)
2. Get right next to the tiny CelestialBody and make a huge CelestialBody
(hence referred to as #2)
3. Once #2 is created, the camera will snap to be behind the player.  The
camera, player, and #1 will be inside #2.  Because of the normals, #2 will
be invisible.  Once the player flies outside #2, #1 is inaccessible.  Atoms
can potentially end up inside #2 as well.

When changing the radius of a CelestialBody, it should detect and be
stopped by collisions with other CelestialBodies.  Atoms should probably
bounce off CelestialBodies for now.

Original issue reported on code.google.com by ritabuuk@gmail.com on 1 May 2010 at 8:56

GoogleCodeExporter commented 9 years ago

Original comment by ritabuuk@gmail.com on 17 May 2010 at 10:13