What steps will reproduce the problem?
1. Make a tiny CelestialBody (hence referred to as #1)
2. Get right next to the tiny CelestialBody and make a huge CelestialBody
(hence referred to as #2)
3. Once #2 is created, the camera will snap to be behind the player. The
camera, player, and #1 will be inside #2. Because of the normals, #2 will
be invisible. Once the player flies outside #2, #1 is inaccessible. Atoms
can potentially end up inside #2 as well.
When changing the radius of a CelestialBody, it should detect and be
stopped by collisions with other CelestialBodies. Atoms should probably
bounce off CelestialBodies for now.
Original issue reported on code.google.com by ritabuuk@gmail.com on 1 May 2010 at 8:56
Original issue reported on code.google.com by
ritabuuk@gmail.com
on 1 May 2010 at 8:56