Open moio9 opened 6 months ago
Can't the shader material just be exposed in the grass node? I looked through grass.gd
and it seems like there's no other benefit to it other than streamlining the user experience a bit, I suppose. A huge portion of the code are setters for the shader material which could be done natively.
I just noticed that the wind parameters are global, I suppose that's the main reason why the shader isn't exposed.
Add an option to use the original material of a mesh without overwriting the existent material with the custom one. Usefull for big meshes with multiples materials like trees.