IcyRelic / LethalMenu

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[BUG] Togglable enemy types not working #48

Closed doodledane closed 10 months ago

doodledane commented 10 months ago

Describe the bug I assume the section in "Settings" called "Enemy Types" is supposed to decide which enemies should have a cham whenever the chams is turned on. When i toggle selected enemies off on the list it still shows all enemies as chams.

LethalMenu Version: V1.3.2 Game Version: V49

Steps To Reproduce Turn on chams. Toggle the different monsters on and off under "Enemy Types" in "Settings"

Screenshots https://github.com/IcyRelic/LethalMenu/assets/100388170/d1281917-a1e8-4f9b-bd95-47b00c541cb0

Additional context I also tested with Enemy ESP and it does not toggle it off here either. Please correct me if this is not how it's intended to work.

IcyRelic commented 10 months ago

Fixed in the latest commit.