Open FEBRAMENss opened 8 months ago
I Was Thinking Adding Myself Maybe Ill Try It
Like if you have line of sight of the enemy disable the cham?
Like if you have line of sight of the enemy disable the cham?
Yes like that or change color of cham if its visible
I can do something like that
Btw im no coder but i checked and modified the ChamsHandler.cs and ESP.cs and the Settings.cs to add the visible chams but it appears its not working maybe it could help you idk LethalMenu-master.zip
Doubt you could do that since your chams is not only taken from someone else, but most of "your" Menu is as well.
Doubt you could do that since your chams is not only taken from someone else, but most of "your" Menu is as well.
Yo chill out, everyone nowadays pastes anything, most of this project its not pasted he got some source as a base and he got one or two codes but he credit the people who he got the code from, and he even updates the menu every single week bruh with new fuctions and the structure of the project its not pasted you can look at his source even the fuctions he has are so distinct from another sources, so idk you mad for
Lol checking line of sight of something is super easy. Not only is it a method within unity itself each of the enemies I believe has a line of sight method. But you could also just draw raycasts from the player to enemies and check line of sight.
This is my first menu and c# wasn't my strong suit so I've learned alot by reviewing other projects and credited them where needed but things I've taken from them I've built on top of adding my own style to it. I think there is very minimal code copy/pasted
I have already done this in the past with an attempt to make a Sixth Sense hack but removed it because I couldn't get if a player was spectating you. But it told you if other players or enemies were looking at you
Why haven't you credited the person you took chams off of? Not to mention you are thinking so large about the task at hand you aren't even realizing the easiest way of doing it. As well as finding if someone is spectating you is quite easy only a few lines will suffice.
Why haven't you credited the person you took chams off of? Not to mention you are thinking so large about the task at hand you aren't even realizing the easiest way of doing it. As well as finding if someone is spectating you is quite easy only a few lines will suffice.
Because I didnt find it necessary being that the only thing that exists in my code from where i learned how to do chams is the name of a shader, and 5 values. ("Hidden/Internal-Colored", 5, 10, 0, 8, and 0) The rest of the implementation was my experimentation and making it work.
For reference this is the thread I referenced https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html
Also as I stated it is not possible to get who is spectating you because that information is not transmitted across clients. Lets keep this issue related to the topic at hand. If you have any further issues open another ticket, post a reply to the thread, join the discord or contact the mods at UC if you see an issue needing moderation.
Its ironic that you say "Also as I stated it is not possible to get who is spectating you because that information is not transmitted across clients." You've said many things weren't possible but perhaps you have not figured out what I've already figured out. I expect nothing else to be honest, you could not fathom more than half of the things I've accomplished. If you'd like advise on how to make the chams I can provide it (With credit of course).
I have chams already. I am always open to what anyone has to say and am open to learning. That's what this for me. A learning experience. If you've found another way thats awesome and if I use it credit would be given. I just didn't see it fit to credit 5 numbers and a shader name.
Description Chams With Visible Check (By Changing The Color From "White" For Example When Item,Enemies,Etc Are Behind A Wall Or An Object, To "Green" For Example When Item,Enemies,Etc Are Visible) Use Case Help To See When Something Is Visible Like An Enemy