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Ideasis
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VivoosVR
Virtual treatment tool to assist in exposure therapy
BSD 3-Clause "New" or "Revised" License
25
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5
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Updating with stand alone VR version
#51
Oguzhankoksal
closed
3 years ago
0
Relaxation Environments
#50
Oguzhankoksal
opened
4 years ago
0
Fear of Heights
#49
Oguzhankoksal
opened
4 years ago
0
Therapy Room
#48
Oguzhankoksal
opened
4 years ago
0
Setting up voice communication feature
#47
Oguzhankoksal
opened
4 years ago
0
Public Speaking
#46
Oguzhankoksal
opened
4 years ago
1
Product documentation and/or API documentation
#45
Oguzhankoksal
opened
4 years ago
0
Github Updates
#44
Oguzhankoksal
opened
4 years ago
0
Set up automatic continuous integration tests
#43
Oguzhankoksal
opened
4 years ago
0
Benchmarking and optimization
#42
Oguzhankoksal
opened
4 years ago
0
Building reporting capabilities
#41
Oguzhankoksal
opened
4 years ago
0
Building Min 12 exposure scenarios
#40
Oguzhankoksal
opened
4 years ago
0
Technical Planning
#39
Oguzhankoksal
opened
4 years ago
0
Proof of Concept build
#38
Oguzhankoksal
opened
4 years ago
0
Implementation of WebVR Framework in the Unity Project
#37
Oguzhankoksal
opened
4 years ago
0
Basic exposure scenario events and implementations.
#36
Oguzhankoksal
opened
4 years ago
0
Implementation of Client User GUI
#35
Oguzhankoksal
opened
4 years ago
0
Networking Setup
#34
Oguzhankoksal
opened
4 years ago
0
Clinician User Command Systems
#33
Oguzhankoksal
opened
4 years ago
0
Implementation of Client User GUI
#32
Oguzhankoksal
opened
4 years ago
0
Implementation of Clinician User GUI
#31
Oguzhankoksal
opened
4 years ago
0
Implementation of Asynchronous Networking
#30
Oguzhankoksal
opened
4 years ago
0
Scenario Assets Optimization
#29
Oguzhankoksal
opened
4 years ago
0
Texture Optimization
#28
Oguzhankoksal
opened
4 years ago
0
Creating Textures and Materials
#27
Oguzhankoksal
opened
4 years ago
0
Code Tests
#26
Oguzhankoksal
opened
4 years ago
0
HW Tests
#25
Oguzhankoksal
opened
4 years ago
0
User Guide Preparation
#24
Oguzhankoksal
opened
4 years ago
0
Final UE4 Version
#23
Oguzhankoksal
closed
4 years ago
0
Bug fixing
#22
Oguzhankoksal
closed
4 years ago
0
Software integrity testing
#21
Oguzhankoksal
closed
4 years ago
0
Integration of new hardware and sensors
#20
Oguzhankoksal
closed
4 years ago
0
Socket integration of new virtual simulation scenarios to the existing framework
#19
Oguzhankoksal
closed
4 years ago
0
Addition of multi-language support
#18
Oguzhankoksal
closed
4 years ago
0
Upgrading the reporting capabilities of the software
#17
Oguzhankoksal
closed
4 years ago
0
Overhaul of existing user interface
#16
Oguzhankoksal
closed
4 years ago
0
Optimizations to minimize motion sickness
#15
Oguzhankoksal
closed
4 years ago
0
Improving the visual quality of the simulations with various post process optimizations
#14
Oguzhankoksal
closed
4 years ago
0
Performance optimizations in order to support wider range of hardware
#13
Oguzhankoksal
closed
4 years ago
0
Adaptation / optimization of new 3D models and virtual simulation environments to stereoscopic rendering
#12
Oguzhankoksal
closed
4 years ago
0
Coding of simulation events on the game engine
#11
Oguzhankoksal
closed
4 years ago
0
Importing new sound files to game engine
#10
Oguzhankoksal
closed
4 years ago
0
Importing the new models, environments and animations to game engines
#9
Oguzhankoksal
closed
4 years ago
0
Creating new animations for the models
#8
Oguzhankoksal
closed
4 years ago
0
Creating new 3D models and simulation environments
#7
Oguzhankoksal
closed
4 years ago
0
Re-working post process effects
#6
Oguzhankoksal
closed
4 years ago
0
Upgrading the existing simulation content to newer versions of the game engine
#5
Oguzhankoksal
closed
4 years ago
0
Reworking sounds
#4
Oguzhankoksal
closed
4 years ago
0
Reworking existing animations
#3
Oguzhankoksal
closed
4 years ago
0
Reworking existing 3D models and simulation environments
#2
Oguzhankoksal
closed
4 years ago
0
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