Open Brojasko opened 6 months ago
About the scale: You might want to check if the "Pixels Per Unit" on your texture matches the PPU on "BasicPaintableLayer" script.
*I'm having to do a lot of digging to get it to do what I want too :)
As I remember, even after setting this it doesn't give you the same size of spawned texture compared to what you get with spawned normal SpriteRenderer texture. How can I have the same sizes of them?
Hey, nice plugin. It's working really great on paper. I'm a beginner game dev and I wanted to use it to speed up the process of making my game. However, I don't know how exactly can I implement it. I looked at the example scenes, copied GameObjects from there and pasted them onto my scene with some texture changes. The generated texture with set matching parameters is smaller with about 0,666667 scale. Position is also different from other GameObjects on scene. I'm just sad I'm too dumb to properly use this plugin.