IdleLands / IdleLands3

An idling game of epic proportions
http://idle.land
GNU General Public License v3.0
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new classes #570

Open seiyria opened 7 years ago

seiyria commented 7 years ago
boozledorf commented 7 years ago

One of these classes should counter necro: deal AoE damage that scales with the number of enemies (more necro pets = more damage to all enemies)

sedgwick commented 7 years ago

Some lore:

Clockborg, like the bitomancer, does not use MP. Clockborgs are machines that created themselves, so they are just evolved species from mechanical creation. Watches that absorbed nearby parts, telescopes in wizard towers that incorporated unique artifacts into their design. They later become automatons, then overtime developed their own intelligence. They are naturally curious and often become explorers and adventurers. They are willing to teach players their skills, in exchange for knowledge of what life is like as a human (or not a bear, glowcloud, etc.)

Much like the Bitomancer, the Beatomancer is from the Era: Future, a modern day adventurer who managed to make it to Idliathlia. They use their advanced technological and musical skills while living in a world of magic and monsters.

The Fencer used to be a Norkian knight who prefers speed and a quick blade over heavy armor. Now he's wealthy from adventuring and lives a playboy lifestyle, binging on adventures when he becomes bored.

The Alchemist rather hates explosions, actually. He keeps detailed notes on all of his potion creations in order to prevent singed eyebrows (or exploding eyes). Some may find him neurotic and paranoid, but he prefers the term "prepared."

The trickster is really an advanced Jester, so they share many similarities. Some of his pranks go too far though, but he has a love for elaborate ruses. Unfortunately he keeps losing his cards all over the place.

Druid: Still underway

seiyria commented 7 years ago

The alchemist gets a bonus while being Solo because then he can experiment more freely.

boozledorf commented 7 years ago

Since Clockborgs are self-constructing, they should naturally be good at deconstructing, which gives them a small boost to salvage rates.

Kookiecraft commented 7 years ago

Clockborg ideas:

Clockborg has a base salvage: 4 (is this too high/low?) Clockborgs are unaffected by poison, venom, vampire and any normal healing spells due to their mechanical nature. Clockborgs start with 3 turrets that do not respawn. Clockborgs have a special resource: energy or power? something electricity-related. Clockborgs take increased damage from digital attacks.

All turrets have higher tiers unlocked through different collectibles.

Clockborg skills:

Sedgwick seems to have a far more creative mind than myself, so I'm hoping he can help with these..

seiyria commented 7 years ago

Yes. Comments:

Anything I didn't specifically comment on, I like.

sedgwick commented 7 years ago

3 collectibles for Clockborg Turrets [WIP]: