Having switcheroo events hit special effects like vorpal or glowing on an item can help balance combat and other high value effects, like very high gold(X) values. In switcheroo's current form, it can only swap item attributes.
This opens up an additional metagame in balancing your item score with switcheroo events on effects you might not want or need, like we already do with attributes. Since effects currently can only be improved upon by enchant events and never reduced, it also adds additional risk to using low attribute, high effect items.
edit: Possible that it should be a lower chance to hit these effects? Switcheroo should maybe lean towards switching an attribute over effects.
@seiyria also mentioned this behavior was in place in the original IdleLands, so this behavior may just have been left out during refactoring to the current version.
Having switcheroo events hit special effects like vorpal or glowing on an item can help balance combat and other high value effects, like very high gold(X) values. In switcheroo's current form, it can only swap item attributes.
This opens up an additional metagame in balancing your item score with switcheroo events on effects you might not want or need, like we already do with attributes. Since effects currently can only be improved upon by enchant events and never reduced, it also adds additional risk to using low attribute, high effect items.
edit: Possible that it should be a lower chance to hit these effects? Switcheroo should maybe lean towards switching an attribute over effects.