It was changed to a static 3 chance from a linearly scaling tavernLevel*3 a while ago as a nerf.
I still think it should be static but currently it happens (optimizing the chance with personalities) on average 8 times a day.
I was imagining something like:
15 - 1.75 an hour
18 - 2.1 an hour
21 - 2.5 an hour
15 or 18 seems reasonable. I am leaning towards 18 because without FeelingLucky that is about 1 an hour. Using the current GuildGamble rules: Desmos: GuildGamble
Note- It is a good idea to scale g to account for the usual player gold (0.5-1 billion).
If you have any better ideas you should post them. I think even curbing the scaling on GuildGambles themselves could be a good idea but my first idea was to make them more common.
It was changed to a static 3 chance from a linearly scaling tavernLevel*3 a while ago as a nerf. I still think it should be static but currently it happens (optimizing the chance with personalities) on average 8 times a day. I was imagining something like: 15 - 1.75 an hour 18 - 2.1 an hour 21 - 2.5 an hour 15 or 18 seems reasonable. I am leaning towards 18 because without FeelingLucky that is about 1 an hour. Using the current GuildGamble rules: Desmos: GuildGamble Note- It is a good idea to scale g to account for the usual player gold (0.5-1 billion).
If you have any better ideas you should post them. I think even curbing the scaling on GuildGambles themselves could be a good idea but my first idea was to make them more common.