IdleLands / IdleLandsOld

[DEPRECATED] A full-blown idling RPG. It has a modular backend that can be added to any existing frontend via a REST API.
http://idlelands.github.io/IdleLandsOld
MIT License
41 stars 28 forks source link

Combat Bugs #820

Open sedgwick opened 9 years ago

sedgwick commented 9 years ago

http://puu.sh/g0ndH/187000bd18.png

Enemy cleric with 40k HP takes 200k damage, and no fatal blow is triggered. Pet did receive a fatal blow message.

Also, player still has around 35,000 health left and combat is lost.

Here is an additional combat where 1 monster takes a fatal blow while the other doesn't. first attack should have killed the monster, and it does show up as dead in the 2nd round, but no fatal blow message: http://puu.sh/g129r/ca3400d99c.png So, it seems like many enemies do die, but only at the end of the round/start of next round.

Sometimes Bosses will regenerate health, and also have insane high levels of HP. Here is a cloud giant with 5.4 million health regenerating occasionally for 300 rounds, but I only took a snapshot of part of it. http://puu.sh/gcNhP/ff37a56b76.png

Sometimes enemies with sturdy will not display an error when sturdy is triggered: http://puu.sh/gcLyR/83806365d9.png

seiyria commented 9 years ago

Also, it might be advantageous to show hp / mp regen before doing it (since that's likely the cause of things not dying when they should, in combination with sturdy).