IdleLands / IdleLandsOld

[DEPRECATED] A full-blown idling RPG. It has a modular backend that can be added to any existing frontend via a REST API.
http://idlelands.github.io/IdleLandsOld
MIT License
41 stars 28 forks source link

steal items from monsters #845

Open seiyria opened 9 years ago

seiyria commented 9 years ago

possibly a benefit of battle could be to loot items from monsters.

If you loot a "usable" item, it would go to your inventory. If you loot another kind of item (ie, equipment) it would get autoequipped). If you can't equip an item, a notification should still be sent (so players know its happening), but instead sell the item. Additionally, if your inventory is full, the item should be sold regardless.

Should items stack if they're identical? I'm leaning towards "no" and instead I'll be looking to increase inventory size as a result.

sedgwick commented 9 years ago

Should items stack if they're identical? I'm leaning towards "no" and instead I'll be looking to increase inventory size as a result.

Perhaps if you find a new item, it replaces the old if they are identical items? So, if i have a healing potion (3 charges remaining) and find a healing potion (5 charges remaining), it sell the old one and use the new one.

The only issue I could see with that is if items are used sparingly enough that you easily find a replacement before the old one is done being used.

seiyria commented 9 years ago

I don't see a problem in letting people stock healing potions though, if they want to. Especially if they're rare enough to be valuable (which I'm thinking of doing).

I suspect I would make healing potions vary in quality by making them have different healing potencies as well as different usage probabilities.