IdleLands / Maps

All of the maps for IdleLands
MIT License
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Seasonal Maps #38

Open sedgwick opened 8 years ago

sedgwick commented 8 years ago

September 23 edit: The current release plan for holiday maps, so long as art is added, is by the end of 2016. Then, 2017 can be the year of IdleLands events!

December 22 edit: Valentine's event has been added, but now work is starting on the new overworld instead. Hopefully before the next holiday, I'll have overworld work done and can move on to a new holiday map.

What other seasonal maps should be in Idliathlia? Where should they be located? I'm thinking at least one of them can be a portal in the Norkos Town portal building.

Also a note to have the holiday property for maps work. I also thought it might be better to be able to define them by month instead of season.

seiyria commented 8 years ago

One for:

I'll work on the holiday properties soon. Can you add an issue for me over there and link this issue with it?

sedgwick commented 7 years ago

I'll be starting up a valentine's themed holiday map over the next week. Will be around here: http://puu.sh/sSLgm/6be5784c7a.png

"The Dungeon of Love," brick and white tile dungeon shaped like an anatomical heart.

RA to RV to forest surrounding heart chambers, LA to boss chamber LV, collectible and treasure chest for set in the aorta.

Complete with #93.

sedgwick commented 7 years ago

Need to add North Pole Cabran connection eventually.

sedgwick commented 7 years ago

September, Back to School event:

Dean Diolux Wood, an administrator from the School of Pain, has forced his way into Norkos Town through a portal appearing in town (Norkos 55,22). In search of new students (and test subjects), the Dean begins kidnapping Norkian peasants (and hapless idle adventurers who wander too close to portals).

Some ideas for this event:

seiyria commented 7 years ago

ha. oh man. I think the trainer idea is great, and I think that character idea is great. you can definitely also make use of some of the character sprites and add npcs that way (maybe some skeletons too)