Open theoryshaw opened 1 year ago
I am personally not sure about this, since the goal of the type manager as far as I understand is to select and manage types for instanciation, not for managing existing individual instances. I would be fine with a button placed in the manager header to update the selected instance(s) to the type that is selected in the manager though.
I may have expectations based on how it works now though so maybe I'm biased towards keeping it that way. :)
I'm also biased and got used to how things work. But maybe there's a middle ground:
Or vice versa
BUT, In the Active Tool, the dropdown shows the type of the highlighted object + when you change, it changes the type of all selected objects
yes, was thinking something like this.
Intuitively it feels like doing something like the following video should change the type in the scene.
That is, when a type is selected, you can use the type manager dropdown to change the type in the scene.
https://github.com/IfcOpenShell/IfcOpenShell/assets/507113/a45808d1-4dec-467d-9b6d-f660559048f0