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Igalia
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vkrunner
A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner
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Allow error bounds for expected output
#24
jaebaek
closed
6 years ago
8
Allow error bounds for expected output
#23
jaebaek
closed
6 years ago
5
Support command line options for shader compilers
#22
jaebaek
closed
6 years ago
2
Allow to set up entry point name
#21
jaebaek
closed
6 years ago
6
Add sampled image, sampler, and combined image sampler resources
#20
jaebaek
closed
1 year ago
3
Add Vulkan validation layer
#19
jaebaek
closed
6 years ago
2
parse_floats invoked in a way that induces undefined behaviour
#18
dneto0
closed
5 years ago
3
Request for buffer output
#17
dneto0
closed
6 years ago
1
Please print less on standard output
#16
dneto0
closed
6 years ago
3
README does not describe the build dependence on vulkan.h
#15
dneto0
closed
6 years ago
4
Enabling Vulkan validation layers
#14
jaebaek
closed
6 years ago
1
Add a compute shader example
#13
jaebaek
closed
6 years ago
3
Add descriptor set option to buffer resource
#12
jaebaek
closed
6 years ago
4
examples: add a row_major example
#11
infapi00
closed
6 years ago
1
Add image resources and samplers
#10
jaebaek
closed
1 year ago
12
Ported to Android
#9
jaebaek
closed
6 years ago
15
Added string script support
#8
jaebaek
closed
6 years ago
2
Avoid recreating the VkDevice for every test
#7
bpeel
closed
6 years ago
6
Support in-memory script
#6
jaebaek
closed
6 years ago
3
Port VkRunner to Android
#5
jaebaek
closed
6 years ago
3
A simple geometry shader example
#4
jaebaek
closed
6 years ago
0
Can you create a license file explicitly?
#3
jaebaek
closed
6 years ago
2
VkFormat error
#2
jaebaek
closed
6 years ago
3
Add how to build in README.md
#1
jaebaek
closed
6 years ago
1
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